80 Level Round Table  Podcast Artwork Image

80 Level Round Table

Kirill Tokarev

80 Level Round Table is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
Episodes
80 Level Round Table: Techland, the Studio & Tools Behind Dying Light 2 Stay HumanMay 17, 2022 Episode artwork 80 Level Round Table: Postcard Games’ CEO & Artists on Employment, Studio’s Culture, and CareersMay 04, 2022 Episode artwork 80 Level Round Table: Bohemia Interactive: Enfusion Engine, Metaverse, and How to Stay RelevantMarch 03, 2022 Episode artwork 80 Level Round Table: The Company Man: Developing and Marketing an Indie GameFebruary 17, 2022 Episode artwork 80 Level Round Table: iLogos Studios on Competition, Outsourcing & Blockchain in Mobile GamedevFebruary 03, 2022 Episode artwork 80 Level Round Table: ÜberStrategist’s COO Gareth Williams on Effective PR for Video GamesJanuary 13, 2022 Episode artwork 80 Level Round Table: Capsule Studio & DI4D On Creating Digital HumansDecember 23, 2021 Episode artwork 80 Level Round Table: Zoic Studios: Creating VFX for Movies & SeriesDecember 09, 2021 Episode artwork 80 Round Table: Alina Ivanchenko On Working As A Character ArtistDecember 02, 2021 Episode artwork 80 Level Round Table: The Cooperation of Kevuru Games and LucasfilmNovember 25, 2021 Episode artwork 80 Level Round Table: PreviewLabs: Turning Game Ideas Into Playable PrototypesNovember 18, 2021 Episode artwork 80 Level Round Table: Death Trash: Developing an Indie GameNovember 11, 2021 Episode artwork 80 Level Round Table: Black MatterNovember 04, 2021 Episode artwork 80 Level Round Table: Improbable Multiplayer Services With Lincoln WallenOctober 28, 2021 Episode artwork 80 Level Round Table: Learning Game Design with CG Spectrum’s Mentor Troy DunniwayOctober 19, 2021 Episode artwork 80 Level Round Table: Minute of IslandsOctober 07, 2021 Episode artwork 80 Level Round Table: Virtual Influencers With FFFACESeptember 23, 2021 Episode artwork 80 Level Round Table: Becoming the Art Director in a Huge CompanySeptember 14, 2021 Episode artwork 80 Level Round Table: Caliber: Creating a Third-Person ShooterAugust 26, 2021 Episode artwork 80 Level Round Table: Elias Software on Adaptive Music & Sounds for GamesAugust 20, 2021 Episode artwork 80 Level Round Table: Creating XR Experiences with Theia InteractiveJuly 29, 2021 Episode artwork 80 Level Round Table: Porting Skyforge for Nintendo SwitchJuly 16, 2021 Episode artwork 80 Level Round Table: Switching From Finance To GameDevJuly 02, 2021 Episode artwork 80 Level Round Table: Discussing UE5 With Joe GarthJune 17, 2021 Episode artwork 80 Level Round Table: Procedural Simulation Systems for GamesMay 28, 2021 Episode artwork