Animator, and department coordinator at SAE Creative Media Institute, Reza Sarkamari talked with 80 Level about his work on YouTube, discussed ways to engage with students, and shared some advice for beginners, who want to make games and film.
Reza Sarkamari is an Animation Department Coordinator at SAE Institute Australia
SARKAMARI YouTube Channel: https://www.youtube.com/c/Sarkamari
Twitter: @Sarkamari1
LinkedIn: https://www.linkedin.com/in/sarkamari/
SAE Institute Website: https://sae.edu.au/
Follow 80 LEVEL on social media:
https://www.facebook.com/LevelEighty
https://www.instagram.com/eighty_level/
https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
Listen on: Apple Podcasts Spotify
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Animator, and department coordinator at SAE Creative Media Institute, Reza Sarkamari talked with 80 Level about his work on YouTube, discussed ways to engage with students, and shared some advice for beginners, who want to make games and film.
Reza Sarkamari is an Animation Department Coordinator at SAE Institute Australia
SARKAMARI YouTube Channel: https://www.youtube.com/c/Sarkamari
Twitter: @Sarkamari1
LinkedIn: https://www.linkedin.com/in/sarkamari/
SAE Institute Website: https://sae.edu.au/
Follow 80 LEVEL on social media:
https://www.facebook.com/LevelEighty
https://www.instagram.com/eighty_level/
https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
Listen on: Apple Podcasts Spotify
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
hello guys and thanks for joining us today today we're talking with Reza
sarcomani about education in VFX and the movie Graphics we're discussing how do
you get hired by a big studio and talking about passion greetings and welcome to the 80 level
Roundtable podcast in each episode invites video game industry leaders to
talk about the world of game development no topic is off limits as long as it
relates to video game development new episodes are in the works so remember to follow us or subscribe and share with
someone you know we'll also enjoy the podcast maybe we can start with like a little
kind of look I'm gonna tell you like my opinion then maybe you can bounce off it
so I talk with a lot of uh video game developers everywhere like and
especially I hear this a lot in the United States and the thought is basically that
um kind of the education I'm not saying like 100 but often let's
say often right education for creatives and especially people who want to work
in games or film or you know Motion Graphics it doesn't work
um 100 all the time and what I hear from
people who are kind of learning or studying is that it's it it doesn't
basically costs a lot and it's very hard to kind of get that
money back and pay off the student loan and all that stuff and what I see is that more and more
people are kind of gradually embracing everything online you know going online
courses going to YouTube a lot and so on and my question is
um what do you feel this is happening and what are like the main reasons for
people to kind of shift from like more traditional spaces where they usually
um learn about 3D into kind of more kind of Guerrilla style of Education
um that's actually a very good question I I had an interview with with Autodesk
last month and almost the same question came up it's a question I actually get a lot from my own students in the class
um I mean self education is preferred by many of course because you create
your own timeline you don't need to worry about deadlines and Milestones
um and and you just focus on what you want to learn and remove the rest
however uh self-educating can be a double-edged
sword as well in my opinion I mean if you look at tertiary education it is
important to Learners growth uh but more importantly to their
transferable skills we're talking problem solving we're talking critical thinking how to resolve
conflicts within a team to bring an example would be
self-awareness I mean it's not something that you gain by self-educating it has a
regulatory role here help us view ourselves to help us see our actions our
approach to deadlines and job objectivity um and it's not something that you gain
by watching YouTube I mean flexibility is another example you know uh if as a
learner you're unable to adapt to various demands imposed by the
environment you won't be able to make your client happy uh it regardless of
how much you know um if you cannot
embrace the change which again circles back to that transferable skills
um it kind of defeats the purpose uh and uh that's why when I have this
conversation with my students I try to be very clear that it's not just about
what button to press it's about learning
how to be part of a team how to resolve conflicts I always say that
um our time in class is limited we cannot talk about everything in the classroom
as Educators not to mention that many educators are specialized in certain things
uh so I say look at these YouTube videos
as instructional videos as pre and post activities just to push the envelope if
you would like to know more about a certain topic that would be the time to kind of dive
writing and do a bit of a self-education it becomes quite important uh at some
point when Learners want to reach a level where they watch a workflow and they
connect the dots that's where I would say instructional videos on YouTube is great because or
any other platform is great because you already have that Foundation you look at
the workflow and you're like oh right I know the basics I know the ground rules I'm just going to connect the dot and
eventually you create your own method and that's how you grow as an artist
so in many schools in s at Amazon's Department coordinator at SAE
um my focus is mostly on soft skills when we get to our Studios when students
collaborate with each other and I always say leave the technical difficulties as
the you know the last concern we deal with it later that's why you have me
that's why you have the internet that's why you have each other but the transferable skills is something that we
really focus on because at the end of the day when you start your journey in a studio clients want to
get job get the job done fast and they want this to be done on time
[Music] um again the transferable skills very very
important factor in in education I think that's the whole concept
behind studying as an animator because it really doesn't matter if the end goal
is to be a lawyer to work in a medical field or want to be an animator there
are certain skills that you need to gain behind the scene soft skills to make you
a better person to understand the importance of time so on and so forth so
um I I usually that's how I answer these questions in a classroom and it's a very
popular question why we should study I I think I heard one businessman and he
said that there is this concept right now that
kind of hard skills are kind of you know like they're taking kind of like a back
seat right and you need to communicate more you know you know all this like hbr
kind of stuff like they need to communicate with the team be clear and in your
conversations Communications and so on and when I have
um projects that kind of push me in the direction where I need to communicate with people that are
not on my you know not in my like a brain hemisphere like in there like
I'm kind of more on the like creative side and I need to talk with you know coders
and sometimes it's incredibly challenging because they think in a quite different
Manner and whenever I say to them they they feel like this is
you know gibberish that doesn't make sense to them you know and I like what
you said that especially like in in games where
you have like tech people and you have artists making them work together it's it's it's
it's quite a challenge and maybe just going in this journey alone
uh and trying to do everything on your own and trying to get that those hard skills
on your own you might get somewhere but at the same time it won't get you this
experience you know working in a team communicating having conflicts
although we try to think that we don't really have them in the workplace or try not to help them they
still happen right and especially like you said when you're working with clients and so on but
again coming back to the businessman who mentioned the the kind of the hard skills taking the back seat
he also said another thing he said that uh if you feel that way try to go to a
surgeon who's gonna help you and it's going to be a great client oriented surgeon but
he's not going to be the best in his hard skills right you start having like a different point
of view so I guess to kind of jump off from that question is
can you tell us how does YouTube help you you know get those hard skills
that can help you kind of grow as an artist as an animator and try to be a better specialist
um I mean to me YouTube was a just a
platform you know that Learners can can dive into obviously
um I worked in this industry for 15 8 17 years exactly and uh as an educator
um I have a message I almost retired
um around 2007 started my study in at Sydney University and then
um found my passion in teaching around 2000 2009 2010 so it's been 12 years
that I've been teaching uh dealing with or working with uh very very talented
students so uh as an educator I have a message and I
have something to share and YouTube kind of gave me that platform
to connect with my audience and to share my findings
um what I also would like to the way that I would like to look at YouTube is
a community Hub where everyone shares information I've had scenarios
where my subscribers at times say well what Reza this method is great but have
you tried the other method and I was thinking to myself wow that is fantastic that's exactly what I want to see I mean
they care enough to spend the time and to connect with with the audience and to share it's not just a one-way
Street you know I do teach and I also learn which is fantastic so that
Community hub is really my end goal and again circles
back to how I run a classroom I don't want to be the guy who sits in front of everyone
else and talks for two hours I would love to bounce ideas off of students and
also learn at the same time because we're all sharing the environment we're sharing knowledge and there are times
where my students are proactive enough to dive deep into a particular topic and
come back with some findings and it's just exhilarating to have a look at that I'm like wow that is fantastic and you
just imagine working with with different artists over the years
um obviously I was thinking to myself well that's the time to start with this YouTube
Journey which kind of that how it was born was a funny
story but um yeah that that's a that's a platform for
me to communicate with my audience and to share really
my findings with with people all around the globe has been a bliss
I really like this idea about the community because when we
work with our kind of readers on 80 level we feel the same way we
don't feel like we're you know like My Philosophy is that uh
I'm probably the last person they should listen to right I'm not I'm not there to kind of
teach them how to do three I'm not a professional 3D artist but our goal is to find people who can
share something interesting in this field right
and building that Community for us on like during the first kind of years of
our journey uh as a media company that was the most important thing because we
thought that if we build if we have that kind of core
people who like us and understand what we're doing then it would be easier for us to build a bitter a bigger audience
and so how did you kind of approach it tell
us the story how this YouTube channel started and how did you start kind of amass the following and what were like
the main you know stages I guess in your growth
but that's a funny story how that channel was born um the the short answer is by accident
um the slightly longer version is I did a zoom master class for SAE I'm on
campus I think it was about fluid simulation back in April 2020
it was covet and we're all staying at home and I had this offer from a sale
man that you know students would love to kind of
have three four hours on that particular time frame and that time frame because I
live in Sydney Australia it was like 2 A.M in the morning and I was thinking to
myself all right challenge accepted let's do it so I I did the master class and student
asked me if I could upload the content uh uh to a website or platforms they
could they could go back and review the steps and watch the whole thing so I did
I've uploaded everything on my YouTube channel which didn't have a name back
then and I probably had one video and like eight subscribers they're all my students
um and yeah I uploaded my video I went to bed right after and the next day
um I had messages um you know and I started reading the
first few and even that was enough to make my day and that motivated me to to start and I
was thinking to myself well I've got something to share and this platform
uh looks fantastic you know but that made this Inner Circle of my
subscribers bigger and bigger now what I cover usually what I focus on I try to
have a focus obviously but what I focus is on computer Graphics I talk about
methods I talk about walkthroughs I tend to Target well-established software
packages that I've worked in the past such as like Maya painter unreal
marvelous nuke so on and so forth but because
I get subscribers who also participate they actually contribute to
the richness of the content all in a sudden one topic evolves to a
completely brand new topic where student um subscribers students Learners they
actually talk about different methods and one walk through or one technique
particular technique comes out of it and that makes me curious that oh that that's that to me seems like the next
logical step so why don't we look into that next time around
and it's just incredible to see how this
journey this platform is running by itself it's kind of shaping
and giving me the clues for where to next
and it's all because of um all the artists who are contributing to this online platform and that shows
how much um learning has changed the the traditional
learning the way that we used to know it has changed because it's all about
bouncing ideas of each other it's all about communicating again transferable
skills playing a massive role in here where um we just need to put our ego aside and
come to a realization that we all have our own experiences and we cannot move
forward the only way to do it is by sharing it and once you share your
knowledge and receive something in return you realize that oh my goodness okay that's that's the part that I
missed or that would be the one that I'm going to look into next time around
and that's how it's been uh since uh it's its launch in 2020. I mean the
channel is fairly Young but I'm having lots of fun with it I mean I'm a I'm a full-time employer at
SAE but um any time I get every single minute of
my personal time usually at the end uh goes to that YouTube channel because it
really keeps me refreshing it gives me the opportunity to have that
mingling time to have that communication with my audience and to learn a thing or
two so it's been absolutely fantastic and I think it's also uh first of all I
think you're very lucky in terms of like when you explain this uh when you tell
the story when you publish something online and then the next day there are comments
and reactions and that's kind of like this aha moment that you want to have
when you're starting anything right because often more often than not you
you do a lot of work you upload something and then there's nothing there's like that's the worst the worst
possible thing and I also want to say that it's also very rewarding when
you're talking with the community and you're having conversations and this exchange
it's a kind of it's a great feeling to share this knowledge with the audience
and get something in return and kind of exchange this uh you know techniques and
all that stuff but um talking about techniques and you mentioned Maya and nuke and all the
other tools out there um so I'm gonna tell you my journey through 3D tutorials how it sometimes
happens so uh because I work at 80 level I need to understand you know how this package works if that package works
so usually I end up on YouTube looking for people to explain how this or that works
and sometimes I have these uh situations
where you see a YouTuber or an instructor and
it just tells you you know a b c d e the steps and you go through steps and you
know you know anything it could be like Photoshop or anything you go from one
point to another and in the end you get something and you're super proud of yourself but in reality you have no idea
how you got there it's like you're just they're taking you by the hand and you
walk that they walk you around the um some some tool and then you're kind
of left alone then you realize that you don't know anything you don't really know how to
operate this this thing and for one thing it's those tools they are
super complicated right the the stuff that you have right now I know like Unreal Engine or Houdini or nuke or even
Maya which is like has thousands of plugins a lot of stuff there
um the question is what's your kind of method how do you
um kind of teach the tool as if it were you know paints and brushes and that's
it like what's your philosophy there that I'm really glad you mentioned that
because uh you know this can be one of the misconceptions
about 3D um the one of the biggest ones is the
importance of project planning and the amount of
research that needs to be done before you start with the tools
so diving into practical step-by-step tutorial without
uh knowing the ground rules can be very misleading and it does happen where
students look at the the cover of the video and they're like wow waterfall I would like to do
waterfall um but what they may miss is the theory and the
basics that the the thought process that goes behind that tutorial before you
start pressing that button so that's why when I was talking about transferable
skills I actually mentioned critical thinking because really you need to
think about do I know enough to sit behind the wheels right now
because you know the idea of driving figure of speech and the Driving
Experience itself can be a very different thing
um it is surprising when you know one thing they know the technique simply
because they memorize the steps as opposed to understanding it that's that
can be very very um misleading that that's why in many of
my tutorials I I start off by showing reference images or how body deforms if
it's a if it's a rigging tutorial just to reiterate that part of the workflow
that even though we know what we're about to do you still need to do your
study first if it's a if it's an effects that you're trying to create just go out
and see if you can film it you know if you're a sculptor focus on the uh the
anatomy first if you're a lighter study color theory first possibly
photography you know if you're an animator be up observant and gather reference for every single move and
those steps just help you to be prepared for any surprises that
may occur along the way in my videos at least one or two chapters at the
beginning I don't open the application I just talk about
references if we're trying to create dust what
would be a typical dust in that scenario look like how much density are we talking about that allows the viewer the
learner to improvise later on if we change the question because the problem
that you run into when you memorize the steps is there is like a a two percent chance
that outside that environment you get the exact same scenario you always get
something slightly different now if you understand the ground rules if you understand the basics if you if there's
no memorizing going on and it's just now I know why I clicked this button why I ran
that tool then that allows the learner to just get creative and enjoy the
process as opposed to ah the tutorial didn't work or I'm not really too sure
where to next so project planning and doing
during your study before you dive into the tool before you get your hands dirty
is very very important I'm really glad you you brought it up
I really like that answer as well because I talked
um with the CEO of Beyond FX and Beyond effects it's like they're doing a lot of
VFX for games and film and uh they're specialized in real time VFX and he told
me a funny story when can a client uh you know anyone please send them a brief
and the brief usually the client doesn't really know I mean sometimes they do but usually they
don't really know what they want and they they just send the the brief and it says well I need like a blue electric
explosion like I I need it by Monday or something right
um and it's like he's like he's saying sure I'll do it but then he kind of goes
to and starts you know Gathering references and figuring out what what the hell does that mean like what kind
of explosion and where it's going to be used and all that and
it's great that the stuff that you're saying it basically prepares you for like the
real world because never in the history of time have they gave you a task which was 100 what you
saw in the tutorial is it because obviously there's going to be something different even if you're specializing in
some very Niche thing like you're only doing like hard surface modeling or you're only doing like uh animal
animations somewhere there's still going to be so many variables that
it's just gonna be impossible to figure this out if you don't really go
from like the basics like you said the references the anatomy like the color theory all those kind of building blocks
that help you become kind of a better artist in general and having worked with
students having worked with a lot of clients in general
how do companies today how do they look kind of for
great artists to work with like what are the things that they
first looked the the look at the first and the second and the third stage and
so on uh is it soft skills is it hard skills is it particular uh tools that
you need to know in order to land a job or it's mostly you know they are looking
for some kind of star that's can do everything
yeah that's that's a very popular question that I always get from my
students what's the magic recipe what's the formula for us to land the job
um so as a junior you know
as a learner a junior artist I always say work on your portfolio know enough about
yourself to put together relevant content in your
portfolio so if you want to be an animator don't showcase
a radio model that you did two years ago because your audience
may not like it always think about your audience chances are in the panel there will be
an animator an animation supervisor someone in the department if you're interested in animation maybe no one in
from modeling departments so know your audience and try to sort of tailor your portfolio based on the role
um and I always say that don't compare yourself to seniors that's the most
intimidating thing that Juniors can go through and they it's traumatizing to
look at their you know professional reels coming out of a studio first of
all it's not a solo job it's a teamwork you know there are stages into that piece which can be very intimidating but
also those guys have 20 years 30 years of experience under their belt if you want
to start and if you go for an interview whoever is interviewing you'd does
understand that so the most important thing is to have relevant content in
your demoral and be confident know enough about yourself
to to know that you deserve this shot and that's why
seeing that confidence is equally as important again soft skills to be able
to sell your product to be able to Showcase
your capabilities to have the confidence to say well I do know this but I don't
know this but I'm willing to learn and I always say to my students be brave you
have absolutely nothing to lose and if they see the confidence that your
confidence will impress them of course you need to have the right content in your portfolio but it's always a good
balance between the technical side of things and the soft skill if you're too
you know egocentric or maybe come off as you know I really want this
you got to give me the job they kind of see through that and you may lose your the opportunity so be humble at the same
time be be confident I remember I had a student I think it was back in 2000 2012 and a
recruitment team from rising sun in Adelaide actually came over to the university to look at their students
demo reel and to give them feedback and they looked at one portfolio in
particular she was one of my best students in the class and they were very impressed and they started asking
questions it all of a sudden that feedback session turned to an interview session
but I would just love the way she handled the situation
um with the smile patient enough to answer all the questions and
the team was like oh we we want her she's fantastic we're looking for a modeler and she seems like the the right
candidate and I I remember that she started as a junior modeler and
then became senior modeler and um later on she became a department
supervisor and at some point she actually offered me a job to work with her
it was really really rewarding I mean after all these years she still thought of me as her to go person and that's
what happens in in teaching in general you get to be surrounded with love which is fantastic but
uh I guess what I'm trying to say is that initial spark that confidence that soft skill
Improvement can really take you a long way
you know what I can't agree more with this because um there are two examples that kind of
jump to mind when you talk about this I uh I went to GDC
like I think a couple of years ago and I used to go to a booth of this school
where because they shared all the cards of all the students and the students always had very good work
and I was lucky enough to meet kind of some of the students there and they were like super happy to meet me because they
know 80 level and we talked and there was this girl that was like super open like very nice to talk to you know like
she was um kind of like easy to be around and she had great work she was like an
environment artist and she she I think now she works in at naughty dog
and she's been working for a couple of years and she's kind of growing there and she contributed to like all the left
left of us franchise over like this these huge games and the growth is tremendous and I
thought at that time that they're not just making this Choice based on whatever she has on Art station
right she they make this choice because they think that this person is going to
be around other people and nobody wants to be around the person that's like too stuck up or you know
too much of a like a rock star or something right they want to have a person that they can
exchange opinions with and so on and the the next example is the same guy who
worked he's actually from done yet and he moved to I think belarussia and he
worked Belarus and he worked at the wargaming and he was doing these amazing environments for our world of tanks and
he again like you look at those environments and they you think well they only hired him because he's just
like a great environment artist but when you talk to him you understand that he's just like a
very nice chill person to be around with he's like you know again super open
talkative he's like a problem solver and all of the other things you don't really
see them when you look at the portfolio right and it's super important to have
all that I I know that like for maybe for a lot of Juniors it's not really a lot of help
like it's like what's your advice is to be a good person but the the idea is
that you need to have something extra there right in order to land a job in the place like you know like uh dice or
some other big Studio like Sony Santa Monica's like the line there is crazy
uh if you go to like any big Studio any big place like even you went to work at
Nvidia or Intel where they they create demos like in 3D and there is like
thousands of people applying literally literally like they go through hundreds
of thousands of resumes and it's very challenging to you know stand out and
like your portfolio probably is going to be just like the first step right and then starting point uh you you kind of
build on top of of that but while we're talking about uh kind of recruiting and
gonna work in this industry you mentioned that you worked for a long
time and what do you think were
the major changes kind of that happened in the industry at that time and how do
you feel they're gonna influence the the future changes and I I'll explain what I mean
like tools the availability of tools the availability of learning AIDS
uh the studios kind of openness all those elements like how do you feel
the influence overall kind of this feel
um I mean [Applause] these days there are various systematic
Pathways for 3D enthusiasts to help them with their education to
train them in 3D domain either or that the area that they're interested in I
remember back in my time I mean I'm talking early 90s
uh we had close to no resources we didn't know really where to go on how
to start we had software manuals just to go through software manuals this thick
just to go through to make sense of the tool to understand the tool but Flash Forward to right now
um I mean all you need to do is to narrow
down your interest of what you want to do and sign up for a course of course that
we don't assume that's all there is to it but at least you're off to a good
starting point right so that's the biggest difference in my opinion from
we're talking early 90s uh we and here's another thing uh in early 90s
Studios were still developing pipelines really there were no
cemented tested Pipelines for example ilm had to go through a brand new
pipeline to understand all right how we incorporate or blend a live action plate
with CG elements it was new back then but so many techniques and tricks have been
tried since then and because of that we're very we we're in a really great
position where it's perfect timing actually to learn and and to be a star because everything has been tried before
there we've got tested well-established pipelines in
studios of course we expect development we expect change in the future but
um the the level of
customizability and the the amount of tests that have been done
um behind the scene mixed learner jobs a
lot easier to adapt to be able to narrow down their focus so they can so they can
kind of take things to the next level um about
where the current 3D world is going that's a million dollar question
um you know we we're talking metaverse but we always need to kind of remember that
metaverse is just a term to describe the next significant
Paradigm in in our digital Technologies and networks so it's just a digital space how we are
going to use it ah who knows major technology companies like Apple
Google The Meta platforms like Facebook even Microsoft are developing their own
interpretation of the tech these days so anything can really happen in the future I'm actually
very excited for it I personally would like to
see um work that makes AI
more accessible that would be fun you know creating powerful deep learning models just to
accomplish things with complexity Things That No human can achieve I mean I was
reading an article the other day uh and some research groups have started
um with deep fake in real time and the end goal is to use it in simulation and
in games computer games at like that level of optimization while you maintain
photos realism is just mind-boggling I I you know we look at even today's
technology with ue5 already started with nanite and blooming and metahuman virtual
production On The Rise so much in is going on but that's the thing with
today's technology um and how rapidly it develops
we may have this conversation five years from now and you may say what are you talking
about Reza I just bought a set for friend's birthday that does all of it it
just makes everything obsolete yeah I totally I totally agree with you
it's like you you definitely you don't notice those jumps as you kind of live through
but if you go back a little bit like a couple of years and you look at the
stuff that was created back then you you'll be amazed because uh I had
this experience I have a three-year-old daughter and I'm kind of trying to give her a little bit more of content with
some kind of story and not just like this uh you know regular baby movies and I I watched
zootopia with her from Pixar and I remember at that time zootopia was
kind of like the Pinnacle of what you can achieve technically on a computer
right and I'm you know I'm watching this uh watching this film and it's like I'm
I'm professionally deformed like I I can't enjoy films like I used to so I'm
like watching watching watching this film and I and I start
start noticing like the lighting is off or the fur doesn't look that good or
like the liquids they are they don't really feel real or or like the animation is off here and there and then
I stop and I think to myself oh my God what are you talking about this is like
a great looking film right but I think the bar just gets so high and especially
in you know this in animation right because you look at stuff that you see
in the cinema right now like the I think this um Spider-Man Multiverse
the an animation film that was that was totally crazy when I was watching that in in the cinema I thought this kind of
content would never make it to the big screen right and the stuff that's kind of Netflix is doing and all that other
like the bar is incredible and I guess to kind of like my final question is
this is um how do you keep up as a professional like how do you make sure that you're
not you know you're not using techniques that are old
maybe like there's something better that creates better visual Fidelity how do
you make sure that you're kind of on top of things um I would say the secret sauce is
Passion because if you look at it as a job it gets tiring
really fast and it wears you out it's impossible to keep up if you look
at it as a job I'm one of the Blessed ones who uh I look at this as a hobby I
try to chase this just to satisfy my inner itch you know I
I work with thousands of students over the years and we talk about driving
factors but without oversimplifying their kind of two three main driving
factors amongst Learners um the first one is actually curiosity
where you're you're in a hot pursuit of accomplishing
their passion developing your skills you want to gain knowledge you want to know more because
you have that inner Edge [Music] um
that's in kind of an intrinsic motivation if I may uh I also work with you know many many
students past and present talented students actually who want to push themselves through the limits uh to gain
a type of reward praise and grades I call them which is fair enough but I
think uh the the best possibility best of both words would be the the third the
third possibility where you care about your time and care about your financial compensation but at the same time you're
passionate about what you do which is a golden mix so you don't need to worry about
um or how will I earn money or you know you don't have any financial problems your time management is there at the
same time you have the passion to move forward and that gives you the patience
to hang in there and not only to move forward but also
to contribute to today's technology to be able to
think about possibilities outside of this norm and create
something original I always say to my students that all right look at references look at different types of
lighting look at different types of modeling but also think about how you can put
your own spin to it how you can make it look more interesting now
with someone with no passion he or she may say uh leave me leave me out of this but
someone with passion and with motivation if you really love what you do
uh then you get curious you get that inner itch and you be like all right I'm
just gonna give it a try I'm not sure if I'm going to be successful but I'm gonna give that a try and that that is a good
starting point that's what I'm looking for in my in my students and I always say stay curious always stay curious you
know if you think all right you need to spend some time personal time outside the classroom do it if you think you
need to sort out the financial side of things on the side do it but don't lose
that Curiosity because with that a lot of things will go away it's not a an easy industry to
be in and in order to survive you really need to have
um that that Curiosity as a motivation and as a drive to to push you forward and
for you to go to places Reza I don't have anything to add except
that we are running out of time and I want to thank you for uh your time and
sharing our knowledge uh with this recording and for everyone interested
we're gonna leave links in the description so you can check out the
YouTube channel subscribe and enjoy the videos thank you so much for your time
once again and hopeful to talk sometime in the future thank you I would like to
thank you and your audience for the great opportunity and hope to talk to you guys again thanks for enjoying
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