80 Level Podcast

Present and Future of Game Studios - 80 Level Podcast

March 15, 2023 Kirill Tokarev / Vadim Kraevoy Season 3 Episode 4
80 Level Podcast
Present and Future of Game Studios - 80 Level Podcast
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80LV talked with Vadim Kraevoy, Head of Room 8 Studio. Vadim discusses how the company adapted to the new post-pandemic work style and the importance of flexibility and organizational structure in a complex, changing environment. He also offers insights into the current state of the gaming industry and predicts trends that may shape its future, specifically the potential impact of AI.

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when when did this journey start with you in


in games and art production like how did you how did you end up in this career was


this like a conscious choice that you made or was it something that you were kind of like


um just happened you know sometimes they things just happen and you don't really plan for it yeah so it's


I think common story when your friends invited you to just try so my


um initial uh education is navigation so


I know how to uh how to operate in the cargo ships and


other ships like a huge one uh and then I had a big vacation period


with some stuff uh to do on the shore


during my vacation and it was extended for it almost two years it had some


another source of income and my friends just


suggested me to try what game name what Game Dev is and I said why not uh I just


came without any like expectations to earn money just to look what is it


and it was roommate starting from the beginning that was the prey Adventure


made switched from production company Mobile production


co-development company TV Outsourcing segment of business so I I just enter it


just in in the ads between these two areas I offer made so it was just an invitation from my my


friends so what about this you've been working


in roommate for for a while can you tell us a little bit about the company because it's like it's a more complex


entity it's not just like the art line there's like a lot of other elements involved tell me how it works


so um hermaid was established in 2011


um so it's already like 12 years almost um


and as I mentioned just before um in four years after


and several released mobile games uh Founders decided to switch the focus and


focus on the co-development stuff and art production


um and their the Outsourcing Journey began so I


joined in that period and currently roommate group roommate Studio


it's became as a part of vermit group and the roommate group is a bigger


entity so we have five service lines art as one of them as the bigger one


we also have PC console co-development line mobile development engineering and


QA and we is about to launch uh trailer


controllers it will be like a semi-independent line it's under art now


uh yeah so I I'm in charge of the art line so it's like a five lines and it's


supported on the group functions uh with the marketing legal ichar ID just to


make the and sales of course um so just to support all the lines with


the all needed functions and have them on the certain level of


quality for everyone and of course optimize some of the costs on top


that's how it looks like when you're so since we're talking about costs in


general and Outsourcing let's talk a little bit about this Market I'm gonna give you like a little


uh entering segue into this so I think Outsourcing in games especially


is it like a fascinating space there's like so much going on there there are so


many Trends there's like so much so much movement from like one category into another but it's


um I think in the most recent couple of years I think in the in at the end of


2022 and the beginning of uh this year um we started to ask ourselves a lot of


questions right because if you look at current big releases there's not one


game that's probably being developed without any Outsourcing it's


physically not possible to achieve this level of you know a visual Fidelity that


you need like you talked about Horizon right so Horizon is like thousands of people have been working on that game


it's more than film in many cases so what do you think is going to go from


here because this does not seem like um like a sustainable thing right


because still there's only so many people on earth who wants to do 3D and I


know that you full have been struggling with this or probably to understand like where to get new talent and this is


similar for any any company that's working in this space but also


how do you work around the new technology that's coming into the space and can work as a


substitute to Outsourcing can you provide kind of like an internal perspective how do you see the market


right now how do you look at Talent how do you look at technology how do you


look at all that maybe risks maybe some compliments that help you build your


company I know you're building you get in another company soon so it's like growing and growing and going how do you manage that in in this environment


yeah so actually we are living in pretty interesting time uh it's time after code


when all of this did you realize that it's possible to work from home right and some of the studios


revise their security measures I mean physical security


to some degree so it allowed to ourselves as well to look widering this


Market of talent and involve more and more people around the


world so this is fasting if we're talking about talents uh don't usually


we think about geography uh where we can find this people who wants to who want


to do games a better game about general in general about game industry yeah it's growing


and it's one of the fast growing Industries in the world so


um now last year showed us um not so a huge cruise as it was in


2020 but it's still like a pretty big and uh


forecasts uh pretty impressive for the next couple of years and this is first thing about the game


trance and game industry so and as you mentioned yeah so uh games getting more


bigger and bigger every year because of um Hardware technology is developing as


well so we can see a lot of games becoming like a


cross-platform so we have uh games with uh like a 2015 million plus budget for


mobile uh version uh so with it's another thing and all of


this require a lot of content and a lot of stuff not just related to art right so


yeah just because of people yeah one at the explore world and open world


with on their mobile phone even so it's


um it's growing and to stick to the Quality Bar that said oh


the like industrial leaders trade you need a very uh


Senior Team and what's also important is just to deliver


um this quality on scale it's another thing so


if we're talking about two Trends it's game industry and it's


growing if we're talking about games it's getting bigger and bigger if we are


talking about demand it's becoming more and more


um crowing uh even given this year Trend


yeah when we see a lot of companies trying to optimize the requests and


trying to be cautious of having next steps and building the bigger teams so


not wanna and not a lot of people wanted to risk and just having layoffs so if


they attracting more and more uh external development stuff


so this is just so you feel like um to kind of like understand like why do


people still rely on a lot on Outsourcing is this mostly cost benefit or is this


because of uh just time constraints or is it just because of like capacity in


general because let's look at companies like Sony Santa Monica it's a big studio right it is in Santa Monica and


California but it can only be you know so big it can't go like to


an extraordinary huge uh organization right because it's still um


that's still a creative thing it's building games it still requires you know a lot of


back and force iteration and I'm wondering in this context


how to do Outsourcing how does outsourcing help is it do you feel like


you are kind of part of this pipeline or are you part of this creative process it


kind of helps develop new ideas and kind of go from there yeah again


um it's a lot of multiple reasons there it's definitely makes and the every


um our partner our client uh looking for something different someone wanted to uh


uh involve Outsourcing for example we have massive black on board for each of


the guys do IP development stuff and some high-end concept development do


some artistic current event you even don't have any kind of um Arts team on board yet so you need


some touch of creative and these guys you can help you visualize your story so


this is first first thing uh the second thing


um if we are talking about why producers and Outsource manager so


use uh Outsourcing because I think it's kinda


um safety for you for your team to deliver a game


on time because currently I will say that a lot of stuff is going on here


with Community yeah so and you can't just postpone and postpone game some


company is do this but the reaction of the audience and


Community might be not so good so you just involve more people and uh winning


some extra time it could be another reason and as I


mentioned before it's uh scalability uh when you need this so if


we're talking about content a lot of like a basic systems could be developed and and somewhere in the middle you need


to do like a massive Ram pump of the art team right and for other teams so you


need just to squeeze as much capacity as possible and you can't hire like a 1000


artists tomorrow right so it takes time and you need to get them on Quarry and


with a consistent quality it will be wearable setup team uh with their own


processes and they should know each other because um it takes time to and work people in


the in the technology in the pipeline um so


um and of course it's like in the one of the risk mitigation tools as well for


people when they have someone on the like uh


backstage you can jump in into the middle of the project and help to figure


out what's going on and help them to deliver stuff yeah so I think this is


main main reasons of of why companies using Outsource


I believe we can find a lot of much more but I think that's another main


you mentioned like the the problem with scalability


no sorry I was on mute now now it's a real podcast now finally people understand


um you mentioned this issue of scalability


I think it's also this idea that people might not need


as many you know people on staff all the time


right so sometimes you don't really need artists you know for for the full two years to


produce content right you have them and that's when in some in some ways it's a more Humane


kind of approach better than I mean not better but


sometimes companies do like short-term contracts they do short-term contract and then they basically you're out of


job again so it's like with Outsourcing people work all the time they have new


projects all the time so it's easier for them to kind of have a little bit more stability


In This Very volatile Market um so Vadim I have a couple of questions


I guess about crisis management I would say that


so uh room 8 went through a lot of different challenges in


the last couple of years and it all started with basically covet pandemic then you have


war in Ukraine um now you have stuff like


AI check GDP and all the other Technologies and people are like oh no


everybody's going to be on a job um so can you tell us how do you navigate your company


and your people and there's like more than a thousand people working in in your companies that you oversee how did


you navigate them through this pandemic uh war and now


um kind of like this technological disruption um yeah so we have almost 1 100 people


um because we continue to involve more and more talents um yeah so uh last three years actually


showed us uh in the uh Real Deals to to


find the ways to escape from any kind of problem and solve this problem not just


Escape but the solve problems uh on in flight so


um I can just give you a few words about what we did during the pandemic for


example and actually it was almost um the same what we do all the time


so we just switched to remote more remote mode of operation just in it two


days I think and restore the production from home uh we're like


um we supported everything around 600 people and all of the equipment was


delivered uh all of the systems and security system was adjusted according


to the policies that we had so it was a enormous work that guys from


group functions did and all of the people


responsible for some sort of things internally so but when you need to


operate in a complex and dangerous or unexpected environment


you need to be creative right and have as much flexibility as possible yeah so


um I think flexibility is a key here organizational level as a whole is


another key and given that we are working in him pretty


fast changing rapidly changing environment all the time we receive new


projects every day and new tasks so in a different type of requests so your brain


slightly just to the all of the challenges you that you may face so I


think it's like a transformation of the management brain because you need to


make decision fast and you train um every day how to do this so and when


you very well trained Problem Solver so every new problem


become so you use these patterns in from your head and apply these patterns again


and again if you need to find out the way how to


increase the team like double the team because it's only one way how to deliver


the game and time um so for example if we're talking about covet we created like a emergency


department that was just a mix of people from different positions it wasn't just the


administrative Department who was in charge of everything right so we had a


lot of volunteers who helped the back equipment to deliver it to support all


this stuff uh and we learned a lot during this exercise so


mouth first thing is just to not to drop in consistent quality that we deliver


and not to break any kind of deadlines and our


promises to our clients so this is two things that kind of pillars that we


usually stick to and uh the word was something that


was of course unexpected right but a lot of people talked in news and


um we started develop and more um risk mitigation plan uh uh and


involve a lot of like a external uh support staff uh like Brands and places


where we can don't really get our people so just


pre-book it and everything that was a Creed before 24th


of February just was broken because people just was real just realized that


it wasn't joke it's just for real and uh we need we needed to do this


um almost from scratch so uh all of the people were shocked of course but


everybody just started to do some random stuff and just in a 24 hours we


organized the department and set the priorities uh split their responsibilities


and in it just in a three four days uh or even after first


first several days guys continue to to do art in our uh


Department who was where we had like a majority of people


from from Ukraine um it was


almost a year ago when we started this yeah emergency and after three years uh


three three months after we measured um customer satisfaction and um


tracked how many projects we delivered in time and I was very very surprised


that we delivered 99 of projects and only 90 percent and only 10 percent of


projects was within the line shift so more than 90 percent was delivered on


time and uh on with their good quality and so we


received a lot of support from our clients uh so thanks for them and we started a lot of different ways to


um grow the team uh overseas as well uh so now we have


less than 50 percent in Ukraine so we


have majority of people outside of Ukraine and we continue to crawl in odam


in Asia as well so currently we're playing how to do this and kovit showed


us that remote work is possible so War showed us that Global work is possible


and uh another level so it was another challenge that we cope and I think we


succeeded in this and it showed us another but possibility to expand business now yeah


and we support people in Ukraine we supported a lot of people who didn't


have a chance to work so company and they really appreciate


company support here so it was good stuff to support people and care about people


first about the projects and then continue


developing the business so thank you for for this answer and I


feel like this is uh almost like it it is like a true Act of heroism where


there's like buildings crumbling and in Kiev and I've been in your office


so I know that you have like a wonderful large uh space and when this whole thing


is going on it's I imagine it's super hard to kind of stay on point and continue to work and yet


your people continue to contribute and the customers were satisfied which is like super


important I feel like it's one of the things that help company be so successful and my question is like do


you feel like in this um is there something unique about your culture or your processes or the way you


engage with talent that helps you achieve this level of commitment and


kind of like company culture where everybody is sort of working together nobody's you know


nobody drops out of projects you know I'm out of here or something how do you keep them because it's like like you


mentioned like across different continents across different countries


very different cultures how do you keep the glue that kind of keeps everyone


together um I think


tossed it's uh I just we believe in our missions


that we can deliver a great content and do this together right and work with


industry leaders um to I think we have a great leadership team


that inspire people uh to accept challenges and


this is something that


um could be part of one of the ingredients of this like Secret Sauce


another so thing that we provide opportunity to be flexible and


or be focused so for example uh we might have like a team dedicated to weapons or


to chroming and if people like to do this they can


learn every day how to do this and it's pretty complicated to do in other


environments on the one game uh or several games


uh you can just touch several pipelines and people like this Dynamic environment


someone likes someone don't but we're trying to be flexible and hear people


hear clients ask them and of course


um our all of theirs should be supported by process oriented approach so the bigger


scale the big scale like modern so it's several different things to manage


Studio 60 people or manage Studio of 100 people or 500 and thousand it's like a


slightly different yeah so I've uh I joined at the GM when our team was


around seven people and now we have more than one thousand thread and it's very interesting thing


to uh understand that some of the solutions that you just developed last year


doesn't work this year so you need to work entire thing from scratch just to


support another structure uh so another process is uh and other people so and


still keep it simple because um a lot of people can invent something


complicated right but keep it simple and very clear for everybody how you can


grow in this environment what kind of projects you will do with us what team will be engaged with you in


this project uh what's your kind of responsibility and what your next steps and what your


next goals here so this is I think create in the environment


um sometimes challenging environment um see but it give a lot of


opportunities to grow if you want and deliver great


stuff if you if you can so first of all thank you for


for this answer and I think your career kind of shows the opportunities that the


company gives right because you've you've been doing it yeah I think personal example managing of our


directors and managers yeah the the this job yeah so the the question is


um that I also had when I when I talked about this a lot of those crisis that keep coming


is I want to talk a little bit about how do you navigate this idea of substitutes right so there


is something that there is something that's always coming and wants to disrupt your business right there are


companies that are like Ubisoft they're doing their own Outsourcing companies


they're doing like their own Outsourcing house since within their because they're just doing so much so many big games


or Rockstar they're just doing something similar when they're just buying a lot of studios in India and Pakistan


now we have this AI problem or or not a problem you tell me how do you like


there was like so much so much talk about mid-journey like a couple months ago now


and if you go in any public space where they publish stuff from me Journey it


does look impressive sometimes of course there's like a arm growing from a butt but uh


more or less those renders are are very interesting now there's a lot of like


copyright infringement and other stuff going on um now there's like uh chat GPT where


they say okay we're gonna write this in the areas for all the TV shows we're gonna write the new essays you pass it


in school and so on and um my question is like how do you make sure


that those things don't destroy your business that they um how do you


navigate them how do you what's your attitude towards them and


what do you feel helps your company kind of survive all of this and come up stronger on top of


this because you guys are keep growing like no matter what life throws at you so how do you gonna how are you gonna


work with this Ai and the technological disruptions


uh yeah it's I think one of the uh hottest topics in in art space I would


say um so first think uh about the business uh


it's about diversification of this business yeah so AI can deliver now some like a


um basic uh I not basic but some of the in


inspirational piece uh rather than like a concept art that you can use in the


game and the consistent query but some of the simple stuff totally can be


uh substituted uh if we are talking about some simple stylized props in 2D


that you can just throw into the into the game into the indie game so it will


be definitely impact but uh I would from I uh from our


discussions with the team uh we see that it's still not ready to substitute it so


we'll see how it how it will go and how it will develop but uh if we're thinking


about the concept or it's a you need to think how to do this and keep in mind a


lot of different stuff and still be creative with this So currently we consider AI uh


maybe as a tool uh for um that could be


um used in future by artists as well maybe technical artists maybe some


someone just to help to tell this story uh to the people who


um know uh how to do this so it's definitely one of the risks for


the business but if we're talking about from my group um it's like a multiple different uh


services that we provide yeah so inside of art we also have like different


stages of the production that we cover um inside of every single Studio we have


multiple teams who do this completely different stuff so if I will substitute


this part with the Creative Touch and um a lot of like a Content uh but the


whole world under the risky I just lose their business because some of the stuff


much more easier to do so it's very interesting time uh to see


uh what will happen in two years but currently we consider this as a tool for


us that optimize some work and push the limits for uh concept artist or


directors and push the creative limits as well because it's just generate you like thousands of image just for that


you can't find easily on Pinterest there here so I think it will be in the


direction uh in


uh with with the eye and I'm like that sir


so when we are almost over on time um I wanted to ask you like the last


question where do you think what are the biggest trends that you see


from your company perspective in both like art and all the other kind of lines


that you have what's going to happen like in the next um two five years let's say with this with


the thing that's going on like do you feel like they're still gonna be you know


PlayStation and you know computers or are we gonna consume games you know


through you know streaming because you mentioned uh Microsoft flight simulator in the beginning of our conversation it


is already used in streaming to kind of like Channel a lot of content because it's just impossible to put the whole


world you know on a on a Blu-ray how do you feel uh you know about like


the pipelines themselves do you feel like they're going to change much do you see a lot of disruption coming from


companies like Adobe or epic games do you do you see like proceduralism kind


of building up more and getting kind of like more math in the asset production


what do you feel are going to be like the most biggest Trends in the next uh three to five years


yeah I think one of the trends would be that


visual part and uh gameplay part will be


more and more complicated comparing to what we have now so if we can parallel games 10 years ago and what we see now


as like a completely completely different experience so it will be even more complicated like


if we compare just some images uh from web created by person and this AI style


highly digitalized and highly complex and how somehow visually very well organized but doesn't doesn't have any


sense in this so it will be like a general direction when uh


all of the games will be much more complicated with um much more


um different kind of mechanics and content um


I also given that a lot of I think Spirit and the market in um


film space I think it will be more like some kind of blend of entertainment with


a blend of franchises that we might see some different


interesting collaboration uh like a announced with Marvel already so it's


something something could be something what could push the limits of


Gaming and if we're talking about Technologies for sure


um it's it will create a possibility to


I think the extent capabilities of the teams and


if you still have some budgets and you have Technologies and you can deliver


over deliver related two times and impress your audience uh you definitely


will do it so you sure you won't stick to the one general direction that


that you used before so you will try to in involve One models and given all of


this procedural stuff uh AI staff


and all the Technologies like it like one of one of the not not ladies but uh


pretty impressive we can really find the announced several uh Technologies like


nanit for example so it gave you an opportunity to play more with different


areas of your game and push push the limits fast


so uh yeah


I think and another thing that I didn't mention so um


given that mobile devices becoming more and more


efficient let's say I believe that we will have more and more great franchises


launched on the mobile as well or some cross-platform direction where you when


when you can play from whatever you are so it also could be could be away so I I


don't have a crystal ball so I just tried to assemble something that I see


on what we are working on what is announced in industry and just


the general Trend and I think it could be like that I have a I have a couple of questions


for you but probably the first one is uh are you really into like


photography and stuff like uh or or do you have like cameras just for


for the sake of it for work uh so I'm not a photographer but


one of my hobbies is just work with visual stuff so we have mavic drone so I


play um play a lot of like a drone simulators and do some flights


unfortunately I didn't have a chance to focus on this drone uh stuff because I


think next step will be fpv staff for me so and Sony I just bought it because


um I


um my daughter just came to this life and I decided I decided to capture it in


a high resolution yeah yeah that was my reasoning for getting a camera myself


uh my reasoning was myself because this was like a I think it was it's pretty expensive and then you need to put all


the cash in and then I thought well at least I'm gonna take pictures of our baby and then and now we have like thousands


of like billions of pictures of my daughter on on Google Drive and my it shows on like the Google home


screen and my wife is like wow that's a nice picture where did you get it I'm


like well if for a change you should check out like we have we have like thousands of them over there


um I also wanted to mention that the for some reason for obvious reasons photography is and cameras is like super


popular I'm on like 3D crowd I'm like I think our current Uh current art


director who's doing a lot of visual stuff for NVIDIA


um he's like he's a super big in photography he does he has a Hasselblad


cameras he has Leica cameras he has film cameras like he does like coated


gold uh like real film and stuff and he's doing amazing pictures and a bunch


of guys are just doing that for photogrammetry like a lot of people


are just doing like they they have like their you know expensive dslrs and they go around with them they're like huge so


if you want to find like for our listeners if you want to find a common ground to talk to to any 3D artist you


can talk about uh camera gear and people will constantly relate I myself whenever


I'm walking with a with a Sony camera everybody's like oh I have like a I have an alpha in my


pocket in my backpack I'm like good so it's a it's a good starter


so now we talk about the gear um let's talk a little bit about games so what are what's like your favorite


game that you like a lot um I think my favorite is horizon


horizon zero down um Assassin's Creed series for sure


everything about busy cancel and I play a lot in Diablo uh Cyril like


several last months I say um and I think everything that the action


in action adventure genre um inspired to investigate the different


worlds yeah so I also do racing stuff


then then um any kind of simulators like flight


simulators but I think it's a great game Microsoft flight simulator oh yeah yeah


but it's it's not my thing um it's also very technically


um Advanced they have like a lot of solutions there that are almost like like the real next gen next gen right


when they have like big Maps inside and they have ai and they have those clouds


Cloud systems that are the same as the basically the weather there is the same


as the weather in the real world and it's all being tracked it's crazy and it looks amazing


all right well you might want to thank you for your time and uh for the award in this hour to us I really appreciate


it um uh we're gonna wrap this up we're gonna leave the links in the description to


the website so people can check it out check out all the studios and maybe apply if they if there are some job


openings available thank you thanks for enjoying another episode of the 80 level


Roundtable podcast check out upcoming episodes on the 80 level website at 80.


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(Cont.) Present and Future of Game Studios - 80 Level Podcast