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80 Level Podcast
The Art of Being an Artist in the Age of AI with Laura from Outgang - 80 Level Podcast
Laura Gallagher and Kirill Tokarev discuss how to use your artistic value as a way to stand out in the age of AI tools, the current state of the game industry, and the importance of keeping track of your emotional and physical state as a developer. Laura has 13 years of experience in gamedev: she was Lead Character Artist on games like Deus Ex and Horizon. She’s also creating courses and YT tutorials on character art, helping 3D artists improve their skills.
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Laura you have this amazing career and you're you're taking those
incredible Chances with because if you if you watch your journey you're kind of like you're not the kind of person who's
kind of like afraid to make the move and so on so I don't want to do like this like standard intro tell us a little bit
about yourself or something like that but maybe you could say about kind of like the pivotal points in your career
when you were working as a you know as a as a lead and uh like very big games on
characters and when you decided to build your own school or maybe there were some other things where like along your
career where you thought like oh wow like that's like that's it that's a changing thing for me
sure yeah so uh the pivotal moments that happened in my career there's been a few um there's been a few that were recent
there's been a few that were uh much earlier there um one of the pivotal moments that
happened in my career there was one of the first ones to happen was when I got hired on Deus Ex human
Revolution and so that was the first game that had worked on I was straight out of school uh I was still very naive
as far as everything was was a concern there and um the reason why uh and the
pivotal moment that happened there was that um I got to work with an amazing art a director of the nine of geneta
Jacques and um he um helped me understand that we were
doing art when we're doing video games and we're doing characters when we're doing um environments uh that was his
mentality it's like we're here we want to create something that has a very high artistic value like we want to make art
and our role is to be artists it's not to be modelers per se because before that I was actually calling myself a 3D
modeler as opposed to 3D artists because I was like my my role is to take a concept and to do it in 3D directly uh
as is and without changing anything in there so just give me a concept I'm going to do it don't uh ask me to
somehow be creative just give me the concept and I will make a great version of that but uh you know you need to tell
me what to do sort of thing um and he got me to like understand that no no like the most important thing that
we can do here is to do art to have an artistic dialogue to make artistic choices as to the details that we put on
characters um and also to um instead of trying to match reality
100 percent because that's kind of what you do when you're a modeler you try to just be okay I'll just match whatever is real as as
well as I can like can we actually try to uh let go of reality a little bit and
try to introduce a little bit of artistic um I don't want to call it stylization although that game was certainly
stylized but um artistic expression perhaps into the details we put on the character
um perhaps we can actually uh exaggerate proportions of our characters slightly if we want to let's say make a character
uh more um imposing without necessarily going so far that now it looks like a cartoon game right but but just like can
we just just let go of this kind of very dry um approach to uh trying to capture
reality in in 3D and actually try to uh approach every detail that we put on a
character with a certain amount of artistic expression or artistic dialogue perhaps
um it turns out that that game uh got a lot of uh awards for its art Direction and it makes a lot of sense so he was
extreme family influential in in kind of shaping me to kind of understand that ultimately art
uh and reality are not necessarily the same thing you know like sometimes you have to go against reality a little
bit if you want to make something that has more of an um artistic um interest there that was one of the major shifts
that happened within my career and that kind of influenced all of my um
uh the rest of my a career um and and that is something that I try
to also uh tell all of my students you know because when you when you talk to students like people who are trying to get within 3D uh who are starting to be
uh to get within 3D um you can tell that they're highly focused on tools and they're highly focused on capturing
reality and you have to get them to kind of understand that what we do we have to Value the artistic Merit of what we do
and the artistic Merit of what we do has more value than the simple rote uh usage
of the tools you know that's why studio will hire you afterward it is because of your artistic value your artistic
critical judgment those are the things that you bring on the production that ultimately really make you valuable for
a studio uh which ultimately I I think is also part of the answer as to what
should artists do in the age of AI um you know really think of the value
that we bring on Productions and really ask ourselves what is the value that I'm bringing um and is that value that I am bringing
tied to a particular tool or is it more of a uh a meta thing um in a certain way
there you know because like if we have a high artistic Judgment of the work that
we do or the work that other people do um then it doesn't matter what tools that we use uh we will be able to
provide something that is valuable to a studio because the studio will in turn benefit from having people on their team
who is able to look at any result of any tools whether those are AI tools whether
those are traditional modeling tools I find it very weird to now say that we are that there are that there's such a
thing as a traditional digital artist but I think that that is probably something that we'll have to call ourselves uh more and more there
um and so uh if you have a strong artistic sense uh if you understand what
makes something artistically appealing um it doesn't matter what tools you are using or what tools other people are
going to use uh that particular value that you're bringing to production will always be there you know yeah I think
there's you mentioned a lot of things here I just want to kind of start unpacking
um so first of all thank you for sharing like for those people who don't know like they are director that you uh
talked about he actually looks a lot like the main character in the in the
game so yeah you can now picture him and the other thing I wanted to mention that
you said like about this uh this idea that it's not it doesn't have to be one to one so it's not it's not really
you're you're not doing like a copy right you're rethinking
and have two analogies for that is one is like from my former professional life
where I I worked as a translator and I try to translate books and I
failed miserably at it and my idea was that uh I'm not actually I don't wanna
like repeat whatever the guy is saying I want to do like my own thing and my translations
were kind of like all over so I think in a way this is like what like we see reality and artists is a lens he sees it
in a certain way and another analogy I had I heard I think from one of the photographers of somebody like of my
friends and he said that um because I'm big in on photography and uh
like even when you take a picture which is like a mirror image of what you
see it's still distorts reality right it's still not one to one right because there's so much
thing there's so many different elements there and this is like what Andrew
Maximo was talking one uh on on one of his uh GDC talks he said like that
naughty dog is not building he worked at naridak back then it's not before he started like his new uh
company uh he said that they're not trying to do like the like the real
thing they're they're doing like artistically enhanced reality because like if you look around like I live in
L.A it's a beautiful city but if you go around like a parking lot there's like there's nothing there it's not really
that exciting but if you go to like Battlefield or something it's like explosions like you know everything's
shimmery and the reflections everywhere it's like such a different experience so
as artists I think it's great that that you got this piece of advice where you
look at things and they're like very different and you you kind of go through this you are this lens that's kind of
like shifts things and changes them and you're not really like locked into
whatever the physical parameters are and talking about physical parameters and
being locked so a couple of days ago I think maybe like five days ago I subscribed to some of
the new Journey groups on Facebook like I'm not a user myself but I did I did subscribe to that and uh like my
my first emotion will shock
you know what I mean like I I looked at it and I was like I have zebrush group and then I have like majority group and
I I understand that it's very hard for me to tell the
difference now if I look closely I can right but if I'm just you know surfing through a feed on
on a phone I'm like what what is happening right and um we we discussed this question
about like the biggest Trends what are the biggest Trends in games right now but um I I feel like this is my feeling feel
free to kind of build on on that or kind of share your opinion I feel like this is some kind of like a tectonic shift
like the ones that uh we we maybe we've seen something like this with the
introduction of like procedural tools or maybe photogrammetry but I it feels like it's even bigger because it's it attacks
so so fast and is it this disruption that um I mean I was not ready for because I
remember like five years ago they showed us like how computer vision works and it was like all like fractals and gibberish
and you couldn't make you know heads or tails and and now it's like
it's almost like a zebra sculpt or it's almost like something out there and my
question is what's your take on it like where do you think this is gonna take us like as an
industry and the kind of the last part is like what do people actually do because you you
you're probably uh um you know in groups if you have friends and everybody is super worried because some people are
already losing jobs yeah yeah I mean that
there's a lot of socilities about AI that I think are worth to spend some time on and to um unpack um individually
um first of all it you are absolutely right that this is a technology shift
um for me the only like no one can predict where this technology will go but the
only thing that we can say for certainty is that it will simply get better it will get better and it probably will get better than we think that it will get
better um if you are an artist right now and you see your job as the only uh
um as the simple copying of something let's say that you do 3D character art and you see your job as simply taking a
concept and copying it within 3D you should be shaking in your boots right now this will impact you
um if you start uh seeing your own role as something that is bigger than the
simple usage of tools then I think that in there lies a particular um path for the future for you like okay
so here's an example for me okay um now I don't use AI Tools in any sort of way
right now but um and you were asking me previously about um the kind of the the
um the particular moments in my life where something happened that changed my own perspective of my own career well
there's been a change recently where um I used to teach 3D at a local University
and that was great I had a lot of fun doing that I had plenty of really cool students to interact with on a regular
basis but I kind of figured out that actually if I kind of look at the impact that I can have throughout the world and
that I can like how can I help people what is the value that I can bring to the world um it was clear to me that uh as fun as
it is to teach at a university it is very limited in the amount of people that I can reach with what uh the the uh
of my particular style of teaching with the kind of things that I particularly teach it was clear that there was a
limitation there there's only so much that I can do and so one question always goes through my mind is how can I maximize the impact that I have either
throughout the world or on the production and to focus on on becoming the person that will be able to do that
you know so I left University because I figured if I teach on YouTube instead I
can go from teaching to what would be 30 people at a time to 30 000 people at a
time right and so I figured okay what is the impact that I can have in the world in the world in its current state what
is the biggest impact that I can have and can I uh shift myself towards that
you know because the thing about um and
so so that's more or less one of the biggest reasons why I became um a YouTuber there is just to reach a lot
more people there and just maximize the kind of impact that I can have there but um
so when we think of AI you know um it's it's worth to to consider other
subtleties too like as far as as people working within video game studios
um our role if we are let's say people who do concept art becomes now becoming mini
art directors where um we have to be able to
um I mean that's what people who do concept art do so far but less being
focused on the tools and more being focused on what is the output of those particular tools and
um really trying to shape whatever will be the output of those particular tools towards the actual goal which is to
design a character or an environment that has X Y or Z elements in there
um so that role for me doesn't necessarily change but if we see our role as only let's say a roll event
illustrator and our job really isn't to Think Through okay how can character be displayed you know like if you're good
at taking let's say a bio of a particular character that you are given and to think through what are the
elements that could constitute the visual design of that particular um uh character then you
have a lot of value that you can still bring regardless of what tools are being
used now the problem is that today to day you may like it a little bit less if you spend a lot of your time actually
writing prompts as opposed to actually drawing stuff but you can obviously draw things on top of whatever it is it is
the output of those particular prompts um but ultimately like your role is to
imagine what a character will look like and I think you also have a responsibility to figure out in your own
mind what you think a character should look like before you start to jump into using those particular tools because
those particular tools will give you an output that you have a little bit less control over especially in the beginning
um and um if you do a little bit of brainstorming yourself to figure out okay I want character to look like X Y
or Z um before you even start to use those particular tools maybe you keep doing
research um on the side uh maybe you still build yourself a mood board you have a good
idea of where it is that you kind of want to go before you even start to introduce those tools then those tools will actually become more of a tool to
help you realize your vision as opposed to be tools that will give you a vision to which you will uh start to attach
afterwards your own opinion of what the character should should um look like there's so you know I I
think the danger is just to jump to using those tools a little bit too quickly um without having done that particular
reflection ourselves what we would think a character should actually look like um because we want those tools to help
us make our revision come to life we don't want to get those tools to make a vision come to life and then afterward
to ourselves kind of absorb that particular Vision that EI has given us
as what the character should look like there you know so so uh we still have to be masters of the tool we still have to
see our role as art directors in a way that is responsible ultimately for
making our own Vision uh come to life and those are tools there to help us um
on Productions it's awful like there's something interesting about um the legal aspect of AI tools
um where um obviously like depending on the AI tool itself
um it really Falls within a gray Zone whether a studio can't even hold the
rights to the image that are created there like I I I believe uh if I recall correctly
um the U.S government or the U.S copyright office and I'm not sure which is the uh entity
there exactly there's responsible for that but said something along the lines of uh an AI generated image it's not
copyrightable um now hopefully that's not fake news that I read and that's actually true there but um no no I don't know I don't
know if you're uh if you're a studio like I I can't see value for a studio to
say um let's use those AI tools perhaps to prototype the look of something but then
once we know kind of what it is that we want um let's give it afterward to an actual
concept uh artist to do the final uh version of that particular concept so that we we own the actual rights to the
image that we have produced as opposed to just take the uh um output of the AI directly and then
use it as is you know um which I think would be the part that that probably Falls within a great
um Waters there as far as the the legal aspect is a concerned there's going to be a bunch of lawsuits in the future uh
regarding these particular tools and those will probably shape a lot how these tools are particularly used I I
can see a lot of the what you're saying I can see a lot of that happening in
like in like next year and I I have kind of like two perspectives here on the on the things
that you said that um how you kind of advice using this tool is very
similar to what you would say let's say 20 years ago to somebody who would uh
start working with Photoshop right so in Imagine people were kind of doing like acrylic paint or something
and then suddenly they're like okay I'm gonna do this on the screen that's like that's that's not an easy transition
and people would be like okay and I'll try to figure out how do I do this first
on paper then scan it and put it in a computer or something like that or I'm just gonna print it and work with it but
now if you look at the like workflows of just a traditional artists but we don't do that much on an 80 level but if you
just go on YouTube and have a look it's just like it's it's totally different what you would expect when kind of my
daughter sits and she paints with a brush like the Peppa the pig or something right it's it's it's it's
completed there's like a lot of shortcuts there's a lot of elements that are repeating there is a lot of uh
things that are done that are inconceivable in a traditional kind of
like classical I would say workflow that's that's one thing and the other one is
kind of like the legal and ethical aspect the the this thing that you uh that you
talked about is so I I'm uh I think okay so let's say
there is some company out there and they say okay I'm gonna do design similar to like the late uh you
know Michael Andrew Nash so I want to do like you know robotic let's not like
figure out not not animals but something like a robotic thing and they're gonna do it and it's going to be very similar
let's face it it is copying a lot of the like especially if you're throwing the
correct prompts and so on so what do you do with that art like it's really not
that innovative and who knows like whether you can even
publish it or use it in in a project it's fine when you're doing mood boards and you're like trying to find
inspiration but at the end of the day I'm like can you use it
um but that's like Laura is not the not even like the biggest point that I have is but the my biggest thing is and I
keep comp repeating this but people don't seem to kind of comprehend this like this is only happening in a very
small Niche thing that's like you know like illustration
let's say a concept art what's gonna happen when it was the same
speed it's gonna start generating 3D objects or material materials or
anything else because it's it's just it's it's ridiculous how quick this thing is
and I'm thinking uh this is not like this is not like an easy so my previous comparisons was like
photogrammetry or like proceduralism yeah those things kind of speed things up
but this is like a whole nother level this is like bam I have a concert or so
what's going to happen when it's like bam I have like a thousand barrels and I just write it
lots of very interesting things yeah yeah and it's like we're not really
prepared it feels like we're not prepared because people are posting like no to AI art like no to this and that
and for me it's like uh I was like what what like it's like there was a
horse and now there's a carry like there's a a car do you like no no I mean I'll have
horses but like cars are faster and it people I it seems like people don't
really understand what kind of impact this is gonna have on all of us not just games you know what I mean
it goes It goes much Beyond you know if if I just look at my
Facebook feed I would have the impression that somehow AI is only taking over concept art
um but it it is taking over everything right now like I was actually looking at the uh recently you know it was um
Nvidia in September it had their Nvidia uh uh yearly talk where I'm not quite sure what is the name there but um if
you look at their uh uh the video that they had posted in September
they show AI developments tools that go much Beyond 2D Creation in fact I'm not
even sure that 2D creation was even part of that there were showing tools for uh the beginnings of AI tools that would
create 3D models um AI tools that would take uh very rough lidar um images of an
environment and generate a full environment out of that um and so uh and if you go and you check
nvidia's uh um um Omniverse uh website you see that
they also are developing tools that are AI tools to help uh believe uh to write
lyrics for songs or something like that you know and you hear left and right uh AI tools that are now starting to write
music like AI to anything that is digital content creation will eventually
get replaced by AI um just yesterday I believe that you had shared an um article on the 80
um LV about uh open AI uh chatter uh
chat GPT um yeah generating uh python code for
blender someone can just say what kind of code that they want what kind of plugin that they would like for for for
a blender and then the um AI will actually write some code for
that you know so that's going to get taken over as well uh so we think of it in terms of
um I like us who operate within the concept
art 3d art field uh first of all if we do 3D art it is very easy to kind of
look at what's happening on the concept art field and feel like oh okay it's too complicated it's never going to happen to 3D right because 3D you got polygons
you got very cities and you got scale you got rigging and you got skinning and leg is so complicated right it's like no
no it's like this will happen sooner than you actually think uh because it is already um happening there so um
we everyone who does digital content creation of any kind not just
um those who do concept art I think those who do concept art concept art is the canary in the coal mine right now
but uh whatever is happening concept art will happen to every digital content creation
I suppose uh discipline that there is this will come and this will probably come faster than you imagine that it
will be there um and you know it's easy to look at that and and to feel like oh people are
going to lose their job this is really bad we should um boycott this but there's no putting the genie back in the bottle
um if you look at the number of people using mid-journey uh it is it has completely exploded the number of people
using that versus people who do or are interested in uh more traditionally made
uh concepts are there um most of those people's most little people using those particular tools
don't necessarily care that people who do concept art traditionally are losing their jobs you know they only
care about the result and how it is helping them to realize their own vision of something and yeah I kind of
understand that to a certainly agree I mean I I as someone who um right now there's a lot of videos is running a
business uh has a website to run these sorts of things like truth be told I as much as I could feel that AI tools are a
threat and that no one should use those because people are going to lose their job at the same time I kind of am
interested to see what kind of other AI tools can help me run a better business in the sense that you know if I am
editing a a class that I have recorded on 3D creation um I am and typically that might actually
take me a few days to like um um edit a full class or a full um interview there well I am very
interested in AI tools that may help me to speed up that process to maybe cut out the parts of the video where no one
is actually talking and to uh really just just um um cut down the amount of time that it
takes me to um edit a particular class afterwards I'm very interested in those particular
tools um I'm not a musician um but I see value in having music here
and there over certain videos my business is not focused on Music Creation but I see the value in having
um having um uh you know a particular soundtrack of some kind so can AI also kind of help
me to create a soundtrack that um and perhaps even to think about it in the context of doing
um um um can I think of or can there be an AI
that can help me to create a soundtrack that will amplify the educational value
of something right um I could obviously work with a uh with someone who does
um with a composer for that of course but
I could also kind of explore that on my own and if I were for composer then I have to pay a composer and if I have to
pay a composer then I have to increase the amount of money that it costs people that are subscribed on my platform and
so in a way people who whose interest is learning 3D art actually kind of lose to
a certain extent if I have to start hiring people to do things that I could do with um AI there so if you are a 3D artist
sure you can feel threatened by AI but also there are circumstances in which AI
if you are trying to learn 3D um you know if I can lower the price or
keep the price of the membership of my platform down because I use AI tools to help me edit videos faster or create
better educational content if you are someone who is trying to learn 3D character art this is an advantage to you you know so it's not clear that AI
is necessarily always a bad thing um and so
um there's all this kind of Gray Zone left and right and of course if we approach this from our own discipline we
are very biased but if we look at it from a from an external point of view um you know what I've said about website
is kind of the same thing if I need a functionality for my website and I can get AI to write it then ultimately I can
probably lower the cost that it takes me to create the website and which in turn lowers the cost of whoever are paying
members on the platform there right so there are advantages like that uh as
long as uh but those seem like advantages because my focus is not on
being a web um uh developer there it's simply to create better 3D educational content
yeah there's all these kind of appraisals right and we kind of have to look at these tools and their impact a
certain amount of perspective um I think I I think what I hear most
right now and this will this is the video is gonna probably gonna be get published a little bit later so maybe
things are going to change by the time we publish it but um
the main question is like remember like our our previous
kind of ideas about AI we're like okay so maybe it's gonna do like animation
right or it's gonna do like better like joints like whatever like Ubisoft was
doing a lot of research in that or it's gonna help with rendering or or
something right and then suddenly out of all of those kind of more technical Parts it it it did the job which was
considered to be most safe from AI kind of like the creative process in in our
mind and in in a way the algorithm that they're using they're not really creative
they're just kind of like it's a repetition of what was already done it's not really that they're coming up with
some new ideas or or Styles and so on so I'm I'm not sure where the limit to this
is and coming back to like the beginning um of our conversation where you talked
about your experience on Human Revolution is
um there is this grain rate of creative idea look right there
is this lens and I guess if you have that that it doesn't really matter you know
what kind of tools are are out there whether they're from music or therefore
sketches or therefore models right you will just be able to do stuff faster and
kind of be more um kind of intentional with what you're
doing like um my again like sorry about this analogy it it again goes to like
photography like if you go um you're in my vlogging space so you probably know like Sony cameras they
have very good autofocus right they're like they're boom on the spot AE each
time and I I saw a video recently where it was so good that the guy was doing
like uh like a dance he was like on his back twirling his feet in the air
and the camera got like the the his leg right the focus on his like like
automatically that was kind of like scary stuff right but at the same time you go to like
people who are shooting film right now it's like Resurgence right Carter is
selling more more film than ever and they're like no no I'm gonna take my
time I know how this works I'm gonna take a tripod I'm gonna put a camera there I'm gonna be like super deliberate
about my composition choice and so on so I feel like what's happening with AI is
sort of like what Sony's doing with autofocus right so it's like super quick and fast and every picture is like ideal
and but at the same time people still gravitate to kind of like messy
you know stuff that's not perfect and especially in games this is also what I
learned like through through my career games films you know books what what whatever
uh I don't want to sound esoteric or anything now because I'm not that kind of person but there is a certain level
of magic happening in those projects and consumers uh they feel it they
understand that when we're when we're looking at even like this year I I have
let's say in the next question but I don't want to jump into it like they feel that there is something going on
there and I just I don't have like a vision in my head where every single
thing is going to be generated with AI which is not that it's going to be artificial but it's going to be like a
secondary like a a copy of a copy of a copy of a copy of a copy right and
suddenly it's gonna be like a huge success I just don't like consumers are just not going to be into
it and therefore you know companies are not going to fund it so yeah yeah I don't know how popular this
is of an opinion but like I personally speaking okay like I get very disinterested when I
give me the exact same picture one has been generated by um Ai and the other one I know has been
made by human I will be inherently more interested in one that has been made by um a human because I care about
um thinking through okay what was their thought reasoning behind putting down detail XYZ
um and so like the human aspect for me is a big part of why I consume Mark to begin with
um and so AI cannot replicate that it could replicate the exact same image let's say but knowing
as someone who loves to consume artistic media it is the intent of the Whoever has
created that media that ultimately is what makes me interested in that media to begin with you know like if you think
of movies right um I love Christopher Nolan movies I just love them and I
don't care what kind of AI tools could generate movies I'm still going to want to watch a movie by Christopher Nolan
because it came out of his mind right that's what I care it's like I want to see what he makes because I find that it
is interesting to Think Through what he like imagine myself what was he thinking through when he made a particular movie
when he made a particular choice somewhere that's personally what I uh enjoy the most out of uh art itself so
it's not as much about the artistic or rather um I can't in my mind dissociate the uh
human aspect that has gone into creating a piece of art um
from the art itself you know uh the art itself you we can make pretty pictures but if I know that it has been made by
an um AI somehow I I I lose interest quickly I can't acknowledge that it's
nice but I lose interest because I lose the human aspect of it um I think for me that that part will
probably always stay there like even if you have Aida can generate an infinite amount of um images I think you know we
as humans or at least I I like to think that this is what will happen in the future I certainly don't know but I like
to have I like to think that um you know we will all still be interested in personalities we will
still be interested in people we will still want to follow people that create content that we care about
um because uh you know there is an Infinity of music
that I can already listen to on Spotify there is literally anything I could ever want to listen to is there but I still
gravitate to listen to a few um artists that I care about because there's just something about the work that they are
doing that really um interests me and I'm interested in anything that they will be doing in the future so I'm following them if they
release a new song they're releasing new um album I'm I'm interested in it because it has been created by them you
know and and so I hope that that part stays there I I don't know that that will necessarily be the case but
um you know AI won't necessarily change how I like to consume art because
the fact that art has been created by human is such a fundamental part of why I enjoy that art to begin with
yeah and it's also everywhere like if you look at the when people think about concept art
they're like okay some people are going to lose jobs but the idea of the concept there is actually everywhere
like everything was concept art at some every product like every car was at some
point in time as catch on uh on a piece of paper and the the question
is like do we want to Trust kind of like computer generating
algorithms so much that we're just gonna like Outsource all of that
kind of Niche creative stuff to whatever is Prada going to say okay let's fire
all those nasty designers we're just gonna do computers gonna generate the new because they can the computer can't
right so it's not like rocket science but I feel like the magic is going to be
missing and uh I it's at least this is the belief I'd like to clean on like
before whatever happens next um it happens right and then we'll see it's
again it's like the the level of uncertainty so high right now so it's just like I think it's we're just kind
of like you know making discussions and sharing opinions yeah but we don't
really know Oreos we don't really know so let's switch gears a little bit so we're going to publish this probably in
January so let's imagine that we are in January and the 2022 is behind us
and the the question is because um again sorry to jump the copy so I I
actually learned about Laura and your channel and your school from reaction videos you're posting
those reaction videos where you saw like the horizon horizon game or like the other
game it was like I thought like wow that's that's fun like the the person who was actually doing those things he's
like reacting to the the trailers and the checking out the character artwork so my question for
you in 2022 what were kind of the projects the games
that you felt um kind of are not noteworthy right I
I'm not saying like game of the year I'm not talking about from that like an email like a gamer perspective but look
from from your life it they can be published they could be published
anywhere but maybe there are some projects that kind of you know made a real big influence on your kind of
surprise you in a way yeah yeah I have to um uh uh I I have to say something that
that might uh not sound all that great but I haven't actually played that many games in 2022
um a big reason why I haven't played a lot of games although I did play some games but
um a big reason why I haven't played that many games in 2022 was because um it's been actually a pretty big Focus
for me in 2022 and in 2021 as well to try to reach a better work-life balance for myself
um I had uh and I've publicly said in the past I have left Gorilla Games because of a burnout that I have done
there um I've recorded my thoughts in a YouTube video on that particular topic and
I've kind of realized uh through time that um it is impossible to do everything that
we want to do in life right there are just too many things that we want to do we have to start to prioritize what it
is that we want to do and we have to be we have to be willing to let go of certain things that matter a little bit less to us
um and if we care about living a long life if we care about living a healthy life we have to start to make some very
hard choices as to how we spend our time um and for me part of that was uh
focusing more on sleep focusing more on better healthy habits in in in a general
and a lot of that came from cutting out some of the times that I would be spending playing video games to instead
uh do physical um activity or try to uh try to Simply
simply clean up my sleep hygiene um
and but also to try to find pleasure in life in those other activities which I
think is is extremely important right um I'm kind of doing a big attention and
I'll come back to the question that you've uh asked her but um
one thing that I have kind of figured out is that if I do want to start to develop healthier habits and for those
habits to stick around I have to figure find things that I find enjoyable in those habits that I'm trying to change
so I've been playing a lot less video games and I've been doing a lot more bouldering instead which is physical
um activity where you try to climb walls that are typically five uh five meters
in height and it goes with varying levels of difficulty so there are very
easy walls to climb there are very hard walls to climb in all cases it is like a
solving a puzzle or it is I like to think about it as in uh if we had Dark
Souls but Dark Souls was a physical activity of some kind what would it actually be and it would be bouldering
because it is trying to solve very hard problems onto which uh you fall and so
quote unquote die although of course you don't die uh when you do a bouldering there but you certainly fail quite a lot
which teaches you to get back on your feet to try again and to eventually
succeed and get that satisfaction so I've been doing a lot of bouldering so I I look at it as a real life video game
uh because of its similarities to playing games there it kind of tickles uh or it takes the same boxes for me so
uh that that has been my game of the year uh and
um it has allowed me to find pleasure in doing physical
um exercise there um so I've been doing quite a lot of that um other than that I've been playing and
I've been trying to uh get a lot better and trying to finish um um Elden ring uh that's that's been the
game of the year for me as far as I'm concerned as far as actual video games is concerned I'm like 200 hours in and
I'm not even sure how far the and is uh so I've been playing quite a lot of that so far that's been my 2022 uh certainly
my game of the year I have a long list of games that I I wish that I will be able to play soon including God of War
uh Kalisto a protocol has had some of the most amazing Graphics that I've seen
um so that is certainly uh one of the highlights of 2022 for me um
also uh um a few other smaller games or uh
riskier games perhaps uh I find it very interesting that there was a game that came out now if this is uh something
that is uh not safe for work uh in any sort of way as far as your podcast is concerned feel free to cut this out but
I thought that high on life was very very interesting uh as a game uh because it's like okay like let's do a game that
like like I think that the uh the the the driving idea behind the game was uh
can we make a game for people who like to consume marijuana which is a very interesting uh it's not something that I
had seen before so just seeing the direction that they took with that particular game I think is kind of interesting uh that game was created by
the uh the creative um um oh gosh I forget the name of uh the
show there um the show with the scientist and the uh small kid Rick and
Morty thank you um I also thought that uh there was a game called the wandering Village uh that was actually at uhm I think that
won the game of the year for uh def cam this year uh very very interesting game uh has a very nice mix of 2D and 3D uh
where they're really using uh I think both 2D and 3D art uh simultaneously and
and really getting them uh using both medium uh in its um for for its um
advantages uh and doing a really nice mix between these two things there so the one the wandering Village was very
interesting high in life was interesting for its originality uh in 2022
um but on the uh as far as gameplay is concerned for me um Elden ring is definitely the top top
um game there and Visually speaking um Kalisto protocol and uh God of War Ragnarok yeah I mean I didn't again
saying basically says same train of thought as yours like I I don't play
that much because I have other stuff basically unfortunately or fortunately and
um the only game I did kind of like submit it to it was Alden ring
I played like we have to submit ourselves to this game yes yeah yeah no I mean I I got like maybe 140 160 hours
and that's like it is a so immense
it is such a I don't even understand how it is possible to build something like that of that scope
because it feels it felt like there was like it was Game of the Year Edition of a game that that was never released you
know like with all the DLCs and additional content that would have you such a deep incredible ride like I love
that game like that was like for me it's like the Pinnacle of like what the soul series was and kind of like reinvention
and that guy is a genius like Miyazaki is like he's like serious
genius material like I'm I'm thinking about okay like Kojima is super smart
dude obviously like very good with gameplay this guy is like I feel like he's on another level he's just like
it's it's insane what that guy's doing so Laura thank you so much for sharing
and especially the kind of these these things about sleep physical activity just kind of
doing just normal human stuff right that it's
kind of like also don't people can really talk about it but maybe like with the was the whole AI
thing and let's all hope we keep our jobs and we'll be maybe we'll have more
time to just kind of like chill you know I I go to Europe people are just sitting there you know drinking
coffee and whatever it's not like us where it's like you you go to work at seven a.m you
come back at 7 pm and it's like you collapse and then you watch TV and then
you fall asleep so I hope we'll have more time just like as a as a communal
whatever uh have just more time to enjoy ourselves and to enjoy life and have
more fun I guess in in all the different ways but um
what's your take in general about like 2023 what what do you what do you expect
like in in terms of industry in terms of maybe your career in terms of maybe your
business maybe your school uh I don't know what to expect but I I
think we should all be ready to expect the um unexpected because I believe that
2023 tools only like AI development will only develop itself faster and faster
you know like we used to look like only a few months back this year we used to look at Mid journey and kind of look at
it and say like oh yeah but everything it does is within the same art style and uh it can't even do hands properly any
sorts of things and before we knew it these things were actually solved um so expect the um unexpected um I
think we all have a deep reflection to go through as far as what is the value that we bring Society to the Productions
on which we work how can we maximize that if we find a way to find a value if
we figure out what is the value that we truly bring I think that um uh I think that that um
that protects us against uh AI as something that will replace our job
um so yeah 2023 will be uh will be an interesting year because 2022 was the
year where all these tools really came to our minds uh collectively and 2023 I
believe will be the year where this really starts to have very uh
um a lot of practical uh usage uh it will really start to have a really
practical impact you know like it it takes time for Productions to change their tools you know like a production
isn't even if a new tool becomes promising it production isn't necessarily going to change the tools that they use Midway because that
introduces a very high degree of risk um they might start to experiment with tools but they're not fundamentally going to change their production Midway
right like you don't stop production of a movie just to restart it because there are now certainly um AI tools that can
help you out there you finish what you have started um using the tools that you have started because uh you want to reduce the amount
of risk and you want to make sure that you are getting the job done within the time that you have there but as these Productions that perhaps have not used
those AI tools so far start to wrap up and start to look into whatever will be
the next Productions that they will work on and whatever will be the tools that they will work on I think that we will start to see uh this tectonic shift of
uh more AI tools being used left and right uh I I would would be a fool to
try to predict anything as far as how it will impact things or how much it will be used but
um I think as we have said at the beginning it is inevitable that these tools will get better will get used more
and we have to adapt to that um so myself you know like I I keep
thinking about okay what is the impact that I can have on the world uh how can I maximize the impact that I can have
and like I I will be completely completely Frank with you I kind of figured out that the impact the bigger
impact that I can have and how to make that particular impact is not to do 3D um anymore so I I I don't do a lot of
um 3D I wish I I would but if I you know
if I had let's say a block of um let's say I have a week that's free I
can either spend that week doing 3D art um and produce something cool out of
that or I can spend that week talking to people interviewing people trying to figure out how they create 3D art
um and um produce something that will be useful for the world based on that afterward
right so I'm kind of already looking at a time that I have for you and thinking okay what is the biggest impact that I can have with that particular time and
for me it means de-prioritizing doing 3D because I think that there are other things that I can
do that will have a bigger impact instead so I'm I'm kind of always looking at the at the world at the time
that I have read through that particular lens um I hope like you that AI tools eventually
allow us to enjoy life a little bit more but I am also kind of concerned that um
um tools that make us more efficient do not necessarily mean that we
certainly have better work-life balance it may simply mean that we have more things to do
um you know like it's very easy to finish something and then start the next thing afterward and if
you can finish something faster then suddenly you have more projects that are um ongoing at the same time so
efficiency and productivity like being more productive doesn't necessarily mean that we have more free time we have to
make that choice that that is a very conscious choice we have to do ourselves to say okay I will stop working I will
put work aside and I will do something else with my time um and so
um it you know at its base is a a reflection that we all have to do with
how much do we value our own free time first of all and what do we want to do with that free time
um and tools can help us to liberate more free time but we have to make sure that we are actually truly using tools
uh that are out there as a way to reduce our workload so that we ourselves have
afterward time to do other things than work you know we have to make that very deliberate conscious reflection that
conscious choice um as opposed to just say uh which I think might be something a little bit
more um automatic uh oh well I have time to wrap up a 3D model faster so I'll just start the next one faster you know
because then you're you're still using as much of your time to do work you're just going through work a little bit faster
but you're not necessarily um giving yourself a better work-life balance there so that's something that I
myself also will continue to I wanted to do like a like a little flash ball with you
so like short questions just to kind of get the blood going you
don't need to do like uh super high level answers just to kind of like get an idea and kind of talk a
little bit so uh what's your favorite game of all time
favorite game of all time that's a hard question every time I try to think about that question I come up with a different answer but it's usually Super Metroid
so on the opposite what is like the most
underrated lesser-known game that you think the world should know about
these are hard questions I could think about this for like 30 minutes uh the most underrated game that
people should know about wow that is such a um this might come across as a surprise but
off the top of my head I would say Journey I think Journey has quite a lot of uh it
has a very strong message as to trying to get to the destination but what happens if you ultimately get there
um and that it is as the name implies it is the journey that matters more I mean it's not an underrated game necessarily
but it's one of those Niche game that probably not enough people know about and it's also one of the games that I I
it makes me um see game making
as an art form as opposed to as an entertainment phone form on which we tack art on top of for me journey is a
piece of art and I'm not sure I can necessarily say that about most games yeah so two more questions so what did
your so what do your parents think about your career as a game developer do they like
it or not like it or like what's their five well my mom just wants me to be
happy in life and that's what I am doing video games so she's quite happy for me my father was hard to convince because
he's part of the older generation who sees games as a kid's toy uh and did not
really see the value in that at the beginning it was it was actually quite hard to convince him to uh fund uh 3D
school for me because uh he's actually the one who had co-science uh my loan so that I could go to Santana in the
Montreal to study 3D art it was hard to get him to to give us him to do that but I think at some point he just saw the
fire that I had within my eyes and he decided to trust me on that but yeah that was not an easy thing
Zoom or quake oh Doom
all right well I think those are uh great answers and you can really feel
the passion that you have for games even like from our little discussion about the journey because I really like that
game as well and this is the kind of game that I would show to my mom and my mom is also like an older
generation my dad is like 90 so it's very hard to explain to them I try to think sorry to cut you out
there I try to think like what games would I put in a game Museum you know like a game like if there was a museum
somewhere of like games that we think are like actual art pieces that we want the world to show uh to know about and
to see and to preserve for the future for me Journey would definitely be one of those that I I would I would certainly and it's kind of fun to see
how you know that that game company the the company who created the journey and flower and all those other projects
how they can keep Reinventing everything because their their games are always
like about flow kind of like movement it's like very kind of like about this almost
meditative kind of uh State and in their last game I think it's called sky right
or something they they kind of turned it around and it's kind of like now uh a very massive
um mobile game now it's like on consoles and it's also free to play so it's kind
of like this weird shift where it's still very artsy and it it looks nice
but it's also kind of like successfully a super successful financially which is
like something that you you don't always say about the you know when you when you talk about like hard games and and so on
so I think this is a perfect kind of answer to and the perfect ending to the podcast is
just like take care of yourself people and think about your time because it is
limited unlike Ai and the projects the time on this Earth is limited so do the
most out of it Laura I want to thank you so much for your time uh thank you for spending this hour with us uh we'll
leave the links in the description so you could people can check out your channel check out your school there's a
ton of info there so you'd be amazed and yeah thank you so much and I hope we'll
talk next year thank you I hope so too thank you thanks for enjoying another
episode of the 80 level Roundtable podcast check out upcoming episodes on
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