80 Level Podcast

Exploring Creativity: Advice for Aspiring Artists - 80 Level Podcast

Kirill Tokarev / Ran Manolov Season 3 Episode 5

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80LV talked with Ran Manolov (Visual Effects Supervisor, Sculptor & Character Art Director), who worked on such projects as Diablo II, Love Death + Robots and many more. Ran shares his journey from being a classically trained artist to the digital realm and provides insights into the art industry. He also discusses the impact of technology on creativity, and the importance of developing skills & staying curious.

Check out Ran’s portfolio: https://www.ranmanolov.art/
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there are many people trained classically or or not it's not the most important it's about how self-driven you


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are and recruiters and and needs and people in the industry they know why


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exactly they will hire you so


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I know that you had a pleasure of working in a lot of different projects in the love studios and including this one


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um I'm gonna talk a little bit about this later but before we kind of go into the production itself can you tell us a


0:33

little bit about um kind of your journey and your career because you're you come from a family of


0:39

artists you had this incredible education you worked in you studied in Sofia like in a lot of schools you


0:46

studied in Spain you know work in UK it would be interesting to kind of hear


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about your journey because you're like classically trained and it would be interesting to kind of learn how you got


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from from that kind of traditional clay and paints and all that and do like a


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more more modern kind of way people are doing sculpture today


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sure yeah I mean my my journey was basically I grew up being exactly


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classically trained and uh what's interesting what I find


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interesting the most from all this is like there are many people trained classically or or not it's not the most


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important it's about how self-driven you are and uh how curious you are from


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about all that we do and and you know to be fascinated by


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the films and games and all these beautifully crafted uh


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in a way masterpieces at the end um but what was interesting with me is


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that and I always find a bit um bit funny


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um until it wasn't so funny and then again it started being one and I mean for me growing up it was it wasn't much


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of a choice at first it was more like okay we are um like parents artists and that's what


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you will do and I was five years old six years old and then I remember I had to do these sketches of


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my grandma and my grandpa and I didn't have the choice much of it you know I


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had to then I presented this you know I've been given this anatomical book of


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uh Gottfried Thomas which I highly recommend and I had to copy those


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um those joints of knee and elbows and I couldn't really even understand why I


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have to do that but eventually it paid off but I've been saying this also to my


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uh some of my like patreons and and students that I've had the pleasure to


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like have increasing um kind of numbers but in a way I told


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them like sometimes copying something even if it's anatomical book it's not


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actually rewarding in any way because you're coping and you're looking at the image to look the same but what you need


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to do is not actually trace and copy but you need to understand stand why are you


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why this joint where it connects the muscle whereas the inters the insertion


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point and the origin and what drives and when it's going to be flexed and all that it's all also almost as a simple


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map for example the anatomy but back then when I was a kid I didn't understand why


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but I had to do it and draw these hands Etc so I think eventually it paid off but for me as a journey it was um


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it was given I was given the path and then I went to high school at some point


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of Fine Arts because I've been told again that um you know High School of Fine Arts


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that's what they did that's what I'm going to do we are a bit more of a conservative you know country I'm coming


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from Bulgaria and uh that's how at least in my family things were done but of


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course then I went to you know I started to realize that okay I am actually


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getting good at it and I've been told I'm doing fine you know like rewards and


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Alex Awards and all kind of contests


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um winning those again made me realize like okay you know it's getting more and more


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like fruitful so went to Academy of Fine Arts and then it was when I actually


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realized I cannot do anything else so what's the continuation and the natural


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continuation was um because I saw the difference between like


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um artists being very established in the society and then reverse angle when


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um the entire uh capitalism came and change of system in


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Bulgaria Etc and new people became the you know the kind of high profile in


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society and then all the poets and actors and artists they kind of like just reverse


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roles so in a way at some point for decades my


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um you know we weren't the most healthy um wealthy one and uh before this you


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knew it was completely different so for me it wasn't very easy to continue and I


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didn't know what to do like uh what it's going to bring the food on the table and what should I do like depending on


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Galleries and search this so for me that normal modern in a way continuation was


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when I discovered honestly uh zbrush and the digital sculpting and this led to


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okay I can do that there is like plenty of plenty of work and plenty of other


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artists that you start you know admiring and getting to know each other and then I remember


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uh just started in a small company in Bulgaria and and from there I knew I


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want to go and work on big films and big games and apply to London came and


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started here and then I got very lucky to work on very very big projects which kind of


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um escalated very quickly this entire uh


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progression I would say career progression and from there you know I


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realized even though I didn't know technically the things it was very interesting because I was


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you know recruiters and and leads and people in the industry they know why


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exactly they would hire you so even if you shouldn't worry too much your heart there for a reason uh for me in this


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case was mostly because of my uh sculpting skills and exactly classical background so it suddenly paid off very


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quickly so I uh started living and working in London and that's where I am


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yeah so you had an opportunity to work


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for like blur a bunch of other big companies um and and you mentioned that you you


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had uh you were very lucky to kind of work on like those big um IPS big titles


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um can you tell us a little bit about how is this experience overall I know


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that there is a lot of readers who might not have this experience they may be doing something still in school or


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they're working in smaller Studios they want to understand like what do they what do they expect right because


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there's like um how do people approach you like what do you actually do do you what's your


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how much of an influence do you have on like the final thing


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um tell us a little bit more about how does the how how did you how did your journey go like how did you go from like


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you know building something for yourself and then suddenly working on big films


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yeah so this was um it's a very good point and it's an interesting question it's a very broad question because there


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is a lot of um you know there are many ways to get to the


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Tempo in Hawaii so for me how it worked is um I was working in this small Studio


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but the time there and um I just wanted some experience and getting to know a


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little bit more about the software but I was constantly working on my portfolio and as soon as I noticed that actually


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the work in a way nine to five is taking a little more from my time I remember


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that I resigned and I went back to the studio and I worked on my portfolio


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because I knew I had to in a way um accelerate my portfolio and accelerate


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my progress so that I can go in a different direction and to have only so


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it's important for the readers or whoever listens this to really to focus on what


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what you want to get is what you do and what you put in your portfolio because if you do something quite well and uh


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you actually want to do something else you'll be hired for what you are showing and what's more like a


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representative of a good skill they will call you for this so if you want to do characters don't do amazingly done props


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or environment because other if if your character is not strong enough you will


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be hired for environment and then you will start working on this then you will have less time to continue your


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portfolio in the direction that you want to go for and suddenly after a few years you will realize well I'm not at the


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level that I want to be so with me it was going back to the studio working my hands off and then applying to NPC a moving


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picture company and I had the chance to actually with my arrival here in London


10:30

I didn't know the project so they suddenly assigned me to do the main hero character of Batman and Superman which


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was I was totally an experienced but that's how NPC does they just throw you directly in the deep end and you need to


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kind of put your stuff together and and survive uh by


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survive I mean it's very challenging it's very exciting but there is a lot of uh responsibility of course so for


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everyone that wants to do hero creatures Etc and uh characters it is very


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exciting but of course um there will be many people involved don't expect that you're the one driving


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the um the train there is a concept art and


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everything in film is a lot more structured and you're doing only one little chunk But be sure that you're


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good at it because they're like the competition is


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Furious so that's how it happened with me then I moved to another film another


11:35

big character than ilm Jurassic world we had an amazing team


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there um and in every company you learn a little bit about the pipeline about what


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the other artists do um you'll learn a lot by working with those talents and of course more


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exciting shows they progress in a way because obviously if you're doing well


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so after Jurassic world I worked on the Hellboy reboot and from there actually we um


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I started working also and picking up more of a freelance work


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um a bit more gaming Diablo 2 blur Studios with love death and robots


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and uh now we're working together again on another unannounced project which is


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very very exciting and it's going to be I think it's in early development so there I'm more of a you know when you


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progress into something you're becoming less of a um execution you just do that but you're


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starting to have more and more input on the on the design of the character of the just it depends but yeah that's how


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that's how it worked with me really that's you know not sure I think it's a it's a very good answer and thank you


12:53

for kind of touching all the points I know it's a broad question because you you mentioned like the portfolio piece


12:59

and how to get there but also you kind of talked a little bit about how you progress like from these tasks and how


13:06

the teams work and so on um I'm wondering when you were working


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in companies you know like ilm who are like a pioneers of like whatever


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we see currently on the screen um how does the learning work there do


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you just kind of like go and Learn by making mistakes or do you get support


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from like colleagues and other people in in the teams like is there a competition


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inside those uh teams where people kind of like trying to do a job better than


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you sort of in a way how do you like what should you expect when you go in in this kind of environment


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I think I think you should definitely not get too stressed because that's what


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I'm um So currently I'm supervising a lot of the character and creature work um and


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also VFX supervising so this is when it comes to shots and you just Overlook all


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the Departments which was a natural progression over the last few years but in a way


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um now that I'm looking from different perspective and I'm also interviewing people and you know recruiting people


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for our company um we should not forget that after all this


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is what we do because we liked it in the first place because we are supposed to


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have fun so of course there will be stressful times I remember you know


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myself being very stressed and a matter of life and death and I'm gonna


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stay here for like till 12 a.m Etc which is a good mentality you shouldn't be pushed by your lead or reminded that hey


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if you need to stay let's stay a little longer you know you should at least I've never heard this from my lead so of


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course to that level um you shouldn't relax to like certain


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like this extent but after all having fun and definitely you will learn


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a lot um people do help each other even more than


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what you will expect because I always thought okay everyone wants to to do


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your character and you know it's kind of a furious competition inside but it's not really like this at some point


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especially for if you're long in a team or even if you're a new incomer I was


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very uh lucky to have been helped by the more senior people and they kind of take


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you under their wing and and show you of course


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um you need to be self-driven you need to push you need to be curious again about


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the new ways of doing things but also stay truthful to really to what you're good at don't try


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to get too technical if you are hired to be artistic and the opposite if you are


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Technical and in a way you don't have the the Eye of being too artistic don't


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try to interfere too much so in a way keep your lane and you know be friendly


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don't lose touch with people people kill teams are important and yeah


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you mentioned in your comment that you did some freelance work for


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some pretty big titles like some of the biggest titles in the of the last couple of years like you you worked on Diablo


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you worked on the love dancing robots and you did a couple characters there


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um how did this how did this land on your table like to when where do you


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need to be in order for blizzard to kind of call you and say hey we're doing this


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Legendary game remake and how about you help us with some character work for


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that thing that you know millions of people are gonna watch like how do you What level do you need to be at to get a


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gig like that I think I mean the team was really impressive I was uh


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I was actually honored to be among those artists because uh when you look at the


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names at the end especially of the Freelancers um those are pretty just the whole team is


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pretty impressive so I think you need to be close to top of the game at the


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moment um and your work needs to be really um up there so


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that's how I think I got the call it was really exciting because I'm a massive


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fan of especially Diablo 2 and I grew up with this and it was a really I remember just reading the email and I was it I


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read it like I think walk up it was four or five am and I just looked at my phone


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until I fall asleep again but I read the email and I just stood up and I left the house and I just uh walked around


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because you know I knew I'm going to to take it um just because that's blizzard and also


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because of the project as well uh very very important so yeah I think the anatomy and the way and


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the style and the art director Chris was uh you know um amazing amazing art Direction amazing


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team um we pushed each other and and really I think the the Remake and the the


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remaster is uh top-notch yeah I bought that game I'm also a


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massive uh massive fan I really liked it um you mentioned one thing there uh that


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kind of like the project matters do you feel like the project is actually one of the one of the most important parts of


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kind of attracting Talent that's of course you have a big name that it's easier to attract the best guys yes uh


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but there's a it's there's a tricky bit in it so some companies rely a little too much I don't


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want to criticize anyone but and I'm like I don't mean companies that I have


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worked with but I know that uh some companies rely a little too much on


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their name so you would expect that uh you know they will the payment will be


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let's say the payment will be adequate but because


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of their name and because of their reputation they expect artists to just


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go there and surrender but you are an established name and you can't afford your time is very valuable you have


19:47

personal life or at least you're trying to have a personal life and the project really matters it's not so much about


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the and and that's what I mean by the project matters because sometimes for the sake of the project you can


20:01

sacrifice a lot of things but for the sake of the company I don't think you should because there are other companies


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uh new starters and and all that where they have attracted a lot of talent and


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they're doing an amazing product and um probably they're willing to in a way


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reward the artists um adequate and yeah in a way that's


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that's a bit of a issue you should value your time and effort


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yeah I I totally understand what you mean basically companies are using their brand name


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sometimes to kind of lower your willingness to sell so to speak right


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and then I mean everybody does it like Google Facebook you know meta or whatever


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they're all kind of like leveraging this in order to get the talent especially


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like younger people who wanted yeah who want to have this on their


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portfolio or on the LinkedIn or whatever and it works but at some point the more you progress in your career


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um you should start really filtering projects and really something that


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it will at least that's what I'm trying to do I'm really interested to work on or at


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least I'm going to have fun and by having fun this means the company will extract the maximum uh you know out of


21:28

me because I am enjoying I am willing to give and uh that's it that's that's what at the


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moment I'm working on a massive game um it's uh it's called arc2 so there was


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Arc one it's an open world this is such a huge fan base and now in the R2 we're pushing a lot of the new characters and


21:48

the new yeah characters and dinosaurs and all that so it's very well handled


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because the way we work with the uh with wild card which is the name of the company


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um that is behind the arc one and now arc2 is um


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we have in a way they are Outsourcing to the company that


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I work with and um we have really when we talk about the creature or when we do a character it's


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more about of um a teamwork and collaboration rather than you being an external vendor and this way you are of


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course bringing more to the table they are open to the ideas and you push more


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the quality and more and in a way I think it's it's really exciting project


22:37

so which that we touched about um we talk a lot about work


22:43

so let's talk about tools a little bit as well so as a classical artist coming


22:50

to zbrush and kind of staying with this tool for years right because that's your


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main thing um how do you feel about it now like what's what's going on with this


23:02

technology because this is in a way I mean I don't know if there are any


23:08

people who don't know what zbrush is but this is basically a unique unique offering a unique tool that is


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available for for people to work with digital clay um tell me about how you've how you felt


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kind of like when you first started playing with it and uh maybe let's start with this like what were your first kind


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of like Impressions if you can recall I can I can recall like it was yesterday


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basically because for me it was incredibly incredibly exciting to be able to


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um in a way for me it still is but then it led to


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learning more but anyway it's it's more of a drawing from different angles


23:52

and eventually you end up with this three-dimensional object which nowadays


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you can even for me the most exciting is to go back to classical and to uh 3D


24:03

print and mold and cast eventually from bronze and something that I am heavily working on or at least trying to steal


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time and go into that direction a bit more and probably do an exhibition or yeah something like it so zbrush is


24:18

giving all that it's very um what I love about it is that the the


24:24

feel for now is unmatched in other softwares um the field and the tools they are so


24:32

incredibly artistically friendly at some point after you learn the incredibly weird UI


24:40

which I love now but in the beginning might be a bit intimidating I


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just remember doing this head and I was like wow you know this is something I can do really well I guess and it felt


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right it felt very exciting it didn't put you off uh for example I've


24:59

encountered years ago 3D Max and it was uh something that I was like oh no so


25:06

I'm not going to be able to do 3D but then I discovered zbrush and I was like wait a second this is like drawing if


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you have the artistic skills if you can draw come on you will learn a little


25:18

more about the software and zbrush does this incredibly well because it feels


25:24

organic it really feels organic and it's all about the rendering it's not about the retopology


25:32

that comes after then you'll learn more and more about texturing look there etc


25:37

etc but the more interesting for me was the shape the


25:42

form the how you can slice it and you can you know scratch it and build and


25:48

then twist and just incredibly exciting so zebras did that for me and in a way


25:53

became bread and butter and continuation of my entire career what do you feel about like the the


26:00

development of this software and how and where where their Pixel Logic and like


26:07

now it's Maxin right so where are they taking it now like do what are like the


26:12

next steps because I see a lot of um not a lot of but I see some competition now


26:17

ramping up and I see a lot of stuff from Adobe coming um which is again is it's a force to be


26:25

reckoned with because the the when they set their mind into something they will probably deliver so what do you feel


26:32

like beta testers on zbrush and beta testers on Adobe medium but I didn't have time


26:40

to do any of those so it was very unfortunate because I'm I feel like flattered and excited to be able to get


26:48

my hands especially I remember because I was very familiar with with zebra so uh the guys are awesome and you know


26:55

recently I had this talk on on zebra Summit so we started to to know each


27:01

other and um yeah the the team behind zebra she's always being incredible and


27:07

uh I think they do care a lot about the artist because this is Their audience in a way


27:14

and also I think they are genuinely interested and they've been like proving


27:20

that over and over again so this however right now


27:27

I mean there is a change of management and all that but I don't want to get any political in a way


27:34

um and I'm trying to stay you know correct and say the right things but I


27:41

hope things won't change too much because things were incredibly well for this relationship between


27:49

artists community and you know back then Pixel Logic and


27:56

zbrush developers my request or recommendation would be not to go in


28:02

direction to I don't know bring more tools and make


28:08

redshift render Etc not that it's a critique but we the very experienced


28:16

people working with the brush and other artists that are top names we have a list of things that


28:25

needs to get sorted and trust me guys there will be a lot of


28:30

more appreciation rather than bringing new tools which are not refined not developed yet so you


28:38

kinda put these on hold and you don't Dive In so


28:44

stay autistic fix a few things that we really need and it will be very well


28:50

yeah I I feel like still this um this Legacy of being a very artistic


28:57

tool for zbrush it's it's still going to be there because if you maybe some people don't know but their offices is


29:03

right next to No One offices in Hollywood in California so it's like they're they're communicating with


29:10

artists like all the times like not just like virtual like we're doing right now but also like face to face and they can


29:17

go around and see how the tools are used it's like I really like the company and I feel like the


29:24

they have a lot of potential right so there's like even even after all those years


29:29

it's still number one tool like you like they are they don't do any advertising


29:35

so from from a point of a publisher I can I I can I'm kind of reluctant to say


29:42

this but this is just because they don't really have anyone else that competes for this um for this piece of pie so I think


29:48

they're still there's there's still a lot to do but uh yeah which you can wish them good luck and


29:55

kind of hope they they will do better and kind of like improve and like you said get more stuff done and so on so


30:03

I do have one more question connected with tools and I know I have a very strong opinion on it but I'm still gonna go


30:10

there so imagine a world where there is no


30:15

zbrush right and you were just doing you know working with Clay working with


30:20

bronze and then suddenly zbrush comes and it's just like people are certainly starting paying for


30:26

things that are not really physical right um and this is like a big disruption big


30:32

technological shift and so on now we have this story with artificial intelligence stuff coming


30:39

was mid journey and all the other tools I'm going to mention and we have this very strong reaction


30:44

from the artistic community and there is a number of arguments uh what do you think this is different like what are


30:51

the things that AI companies are currently doing that's uh robbing artists the wrong way


30:59

and kind of like making sure that it it just doesn't work for them like what are the things that


31:05

is that do not work and how can we address them so yeah it's a Hot Topic I guess we


31:14

couldn't go without it um it's not the same what's been happening


31:20

right now because um if you're working with clay and you're working with


31:26

actual charcoal and Photoshop comes in you still have to move your hand


31:32

use your eyes compare struggle and


31:38

the only easier thing would be you can go back or forth or you can layer things


31:44

but if you use a very thin piece of paper let's say in animation they've


31:49

they've been layering things anyway or you use multiple glass and you paint


31:54

with temper or oil and you layer things let's say


32:00

Photoshop right if you do play and casting and


32:06

um I mean machines are coming only to help but you still need to model it you still need to


32:12

use your skill you still need to develop and progress as a


32:18

as creativity as a human being you've been challenged and you're using another


32:24

tool that's fine you can use charcoal you can use pencil but if you're starting to use only words and sit back


32:32

and someone else does the whole thing for you it's almost like


32:37

I know it's a very silly example but I'm not even sure why are we so fascinated


32:42

by it to be fair because it's almost like now together my entire family and


32:48

to go in the kitchen and show them what the microwave does it's it's like


32:54

I got it I didn't make a fire cook my own like


33:00

piece of meat or whatever like a lamp or something else for the vegans and


33:06

vegetarians but you know what I mean he's like okay it's a microwave it's supposed to do that but it's way more


33:12

fascinating when a human being create something because it's very personal so my problem with


33:19

this is first it's a mishmash it's like a must squashed


33:27

information and digits that create an image


33:32

sure computer can do it why should I be fascinated by it why it's just creating


33:39

a collage of what sees and information that let alone these are images that are


33:46

copyrighted and belong to other artists and there are hours put behind them and you know


33:54

tears and and sweat behind or just a photograph but this Photograph has been taken processed uploaded and then this


34:02

thing just it's it's like um I was talking to a friend of mine and he said


34:08

it very well it's um releasing this thing and also stepping


34:16

aside and making like just giving it freedom in a way


34:23

um is chopping off or ending the path of creativity of


34:31

humanity so the human being and the Brain in a way it's almost


34:38

tempted to go into the direction of less effort and to


34:43

go lazy to to just you know if something can do it for me I'm not gonna do it but


34:49

this is incredibly incredibly dangerous because here we're talking about


34:55

as a humanity and species the creativity will be taken away and we will only be


35:01

reprocessing information that exists so this surge of the soul and uh going


35:11

throughout the entire journey and arriving at certain point


35:16

even if it's not the best Etc this is a progression that


35:22

it gives feedback to our soul and to our society


35:27

and we talk about it and we just I think elevates us as a


35:32

as species and at the moment it's it's it's incredibly dangerous because something else will do it and we will


35:40

type words and all the skill will be taken away I mean it's also very very


35:46

very demotivating I guess for younger talents and people but


35:52

yeah it's a I think we should be


35:57

aware that the two is there but also creativity is meant for for humans


36:03

I I really will thank you for your answer and I thank you for taking this


36:10

kind of like position where it's not only about corporate but it's more about


36:16

kind of like basically human right to do art sort of in a way and um


36:24

I so I I was one of those people where I I didn't really follow my journey and


36:31

then suddenly I went to this group on Facebook somewhere and just started and they just started spitting


36:38

uh new images my way and I fulfilled like wow this is just this is this is just incredible there's like so many


36:44

different reasons like they did a lot of those where you take a movie and do it


36:49

in different styles so they do like aliens but it's anime or like they're doing Batman but in his samurai or


36:56

something and I feel like okay it's it's a fun it's kind of like a fun thing but then as I started seeing more and more


37:03

of it it I mean it let's face it it does look very much the same like you can


37:09

kind of tell it apart when when when it's not it might it might imitate the look of a


37:17

zbrush render let's say right but it's still you you're still gonna see it because it's just like the repetition


37:22

and details and even if my theory is like that even if we come to like better


37:28

algorithm they're gonna fix the you know six uh fingers or whatever and uh or all


37:35

those other things it's you will still be able to see that it's really that there's not no


37:41

person behind behind it so to speak to there's you're not really drawing you're


37:47

not really putting end in in an industry like film in an industry like games


37:54

it will never help you achieve Commercial Success because my


38:00

my thinking in general is that yes there's like a lot of like producing


38:06

and there's like a lot of commercialization there and people feel like they have this figured out but


38:13

there's just um the sheer amount of magic that is happening when you're doing a


38:19

movie when you're doing a game it's just you have to have people there to make


38:25

those decisions to kind of take this pencil and fix it right because without


38:30

that there's like a certain part that's missing that it just does not resonate it just doesn't resonate with with


38:37

people mm-hmm yeah I agree I mean I've been thinking a lot about it and uh


38:45

first of all I don't want to predict anything because the the way it progresses it's


38:51

incredibly fast right it's almost like Genie out of the the bottle when they


38:57

know what we're gonna do now but I'm not even so concerned about


39:02

I should be probably as many people are but my point of view is not only about oh it


39:10

will take jobs it's more about taking out a creativity in general


39:15

um it's more about the real what we call Art you know we we call Something art


39:22

because there is a message and a story and


39:28

certain exaggeration or not or a style and and someone uh behind it where


39:36

this thing is empty it's a collage of things and what is a little bit more of


39:41

a relieving is that in a way yes they look impressive Etc but


39:47

they look very similar so


39:52

these all that movie in certain like different


39:58

scenario or uh they look almost as a


40:03

retouched photograph so it's semi-realistic but it's not it's


40:10

of course lacking style what I think is very almost disgusting and super


40:16

disappointing that it's out there is that I saw even um I don't know which one of those was


40:22

but there was style and names of artists that you want your


40:28

um I was kind of like


40:34

that's a copyright infringement right there that's like that's that's totally not acceptable yeah this is not right to


40:44

to to to an extent where I'm you know I I don't know I don't want to be the judge of all this but we need to have uh


40:51

I was very happy to see actually the reaction of so many artists and so many artists leaving art station and


40:58

um again you know I think someone should say it but the respond of uh station was I mean


41:05

your your customers your your community let's


41:11

not call the customized but your community you're hosting all these artists and suddenly you turn blind


41:16

Blind Eye to all of them it was surprisingly slow responses surprisingly


41:23

um you know in in the quad inadequate uh


41:28

response and now I see they're taking actions but it's a bit too slow and so


41:33

many good names left uh you know I unsubscribed from like


41:39

yeah anyway I think people are still sorting it out but um I said the other day to one of my uh


41:47

one of our team members um because he's a bit more concerned


41:53

about the drawing side and what's going to happen and the design will be taken away from us Etc


42:00

um so I said like honestly if you if if we step aside and give too much space to


42:06

this uh more people will in a way you know we should not surrender and we


42:12

should not give up and what I mean by this is if your passion is to draw to sculpt to


42:19

do whatever creatively related to this keep doing it


42:24

because those people that are using Ai and they're having fun they will get very quickly bored it wasn't their thing


42:32

they're not they're not brought up to do that so


42:39

there was a massive boom of AI images now they are still out there of course


42:45

but it's a lot less my everything is like settling the dust is settling now


42:51

so we just need to keep doing what we're doing what we love because I can't not


42:56

do sculpture I can not think of hey this is great as a sculptural idea or you see


43:03

something you want to bring it to your scene or but the other person is gonna


43:09

have fun and after seven eight days or five weeks these things will just move


43:17

ahead with their life and I think it's not going to disappear of course but we


43:22

as artists we should just move forward and uh not get too worried just keep doing


43:29

what you're doing passionately yeah thank you I think this is a very good inspiring message on my end uh


43:36

I I want to say that this is a disruption right so this is like a A disruption of a process and these things


43:43

happen they happen all the time and to like a larger scale on a smaller scale


43:49

remember when Amazon launched Kindle like the when when they launched Kindle


43:56

uh you know Publishers like Harper Collins and everyone else they were thought like we're going out of business because it's like their their book was


44:04

cheaper than my book and I would never be able to compete but they're still


44:09

around and they're they're adopting both of those methods and uh they're doing very well and on the contrary like one


44:16

of the examples from the publishing world is that they say that the physical book


44:22

it works as advertising for the digital one so basically you see a book somebody


44:27

reading it on the you know on a Subway and then you look at the covering you Google it and you you buy it for you so


44:33

it's you cannot predict Maybe this will draw more people into learning


44:40

how to do art eventually I don't know so yeah we shouldn't be like super pessimistic on


44:46

overall and speaking about people uh wanting to Excel and learn art tell us a


44:52

little bit about your patreon how to get to kind of to learn


44:57

from you and maybe give some advice for people who want to kind of go into this field like where should they start


45:03

what should they listen to and how can they learn


45:08

um how can they learn they can learn by observing drawing exploring what's the


45:17

what's out there already uh meaning even like there's nothing nothing beats


45:23

nature in a way so studying nature and exploring


45:28

um the mechanism because behind a lot of things will help you no matter if you do an alien that you haven't seen you need


45:34

to know uh the anatomy and the mechanic underneath and what could be potentially


45:42

um happening underneath the skin and and everything else then you will learn more


45:47

and more and you'll talk about design etc etc so um I would say this um also there is


45:54

incredible amount and resources out there uh from YouTube to any other


46:00

course and I think very self-driven and of course uh


46:07

I don't want to advertise myself but I've recently as well made a patreon


46:13

page and uh yeah I mean I've been I've been mostly keeping it um related to anatomy and and sculpture


46:21

and uh character design and character character art mostly but also a little


46:28

more leaning to what I think my stronger side is and this is more more artistic


46:34

we talk about life about art about what makes sculpture sculpture and what makes


46:41

a good pose right for you know for a finished piece and how we mold and cast


46:48

and the anatomy um all that of course so if you want to


46:55

visit uh feel free to search in and go there but of course it's not only


47:02

about about me there are so many talents in our industry super super exciting so


47:08

just always be curious um compete but still don't forget that this


47:15

whole thing is Art related so we should have fun


47:20

what would you show her like what what's a good movie that you can use as a as a


47:26

conversion to uh for people who want to get into like animation in terms of like modern CGI


47:33

stuff something convincing then um why she should like it well


47:40

um probably the one that comes on top of my head is like films that definitely especially if


47:48

you want to convince someone why this is good Etc you shouldn't be leaning only


47:54

um on the visuals the storytelling for me it's very important so should be the


47:59

driving like basically the most important thing and the


48:05

complementary are the visuals where they shouldn't be too distracting or they


48:10

shouldn't take over so a good film that has plenty of visuals


48:16

of course but they are done incredibly well and also the story and the music and the entire atmosphere is probably


48:22

Interstellar um comes as a something that when I watched and and


48:29

then I I left the cinema you didn't think about the visuals you didn't think about


48:34

um anything else more than the story The the message and the really it was very


48:43

um impactful in a way so I felt I remember quite


48:48

insignificant where we are and what's happening with the time and so this is a good example of you know film done


48:56

incredibly well I think it was done by d-neck so they lean towards that


49:02

when I'm thinking about this question is like the one I like a lot is the the


49:07

recent Spider-Man like you remember the Spider-Man Multiverse or something how it's called where it had like this


49:15

amazing art style and I remember I took my wife actually to the to see that film and she was like really really impressed


49:22

and for me that film was was I didn't really understand how they had so much courage


49:29

to kind of create this movie where there was like so the the art style is so


49:36

different it's very comic-like and there's like when you knock there is like this pow uh moment on there and


49:42

everything that was like a very interesting one and uh but probably like the the love deaths


49:50

and robots is probably also an another big one I know it's like it's it's a very quirky


49:55

um kind of like more like heavy metal uh collection of uh films but I I still


50:02

really enjoyed it and I felt like it was again a very bold move kind of like in


50:07

that in that industry and Ron thank you so much for your time I think it was an


50:13

amazing conversation we touched on so many topics we will leave the links in the description to the video and you can


50:19

just Google uh Run's name and I'm sure it'll kind of come up thank you


50:24

all the best wishes good luck and I hope we'll talk sometime in the future


50:29

yes thank you so much for inviting me having me it was a great uh pleasure to


50:35

yeah sit down and chat thanks for enjoying another episode of the 80 level Roundtable podcast check out upcoming


50:43

episodes on the 80 level website at 80. LV join our career site at 80. LV RFP


50:51

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